Difference between revisions of "Elite former captain"

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(updated for 0.9.9.8 changes, apparently the elite former captain erroneously didn't have their melee buffed)
(this was fixed)
Line 6: Line 6:
 
monster_ac=2 (+2 from equipped [[blue armor]], total 4)|
 
monster_ac=2 (+2 from equipped [[blue armor]], total 4)|
 
monster_acc=+1 melee, +1 (minigun) OR +8 (laser rifle) ranged|
 
monster_acc=+1 melee, +1 (minigun) OR +8 (laser rifle) ranged|
monster_melee=1d3+1 = 2-4 = 3 avg|
+
monster_melee=1d3+5 = 2-4 = 3 avg|
 
monster_projectile=Attacks with a {{exotic link|laser rifle}}: (1d7)x5 = 5-35 = 20 avg
 
monster_projectile=Attacks with a {{exotic link|laser rifle}}: (1d7)x5 = 5-35 = 20 avg
 
OR
 
OR

Revision as of 01:42, 20 September 2024

Game Data Strategy
Elite former captain
Appearance: h
Health: 25
Armor: 2 (+2 from equipped blue armor, total 4)
Accuracy: +1 melee, +1 (minigun) OR +8 (laser rifle) ranged
Melee Damage: 1d3+5 = 2-4 = 3 avg
Projectile Damage: Attacks with a laser rifle: (1d7)x5 = 5-35 = 20 avg

OR

Attacks with a minigun: (1d6)x8 = 8-48 = 28 avg

Speed: 90%
Standard Depth: 70+
Experience Value: 320
Inventory: Minigun: 10mm ammo (x200), blue armor (equipped)

Laser Rifle: power cell (x50), blue armor (equipped)

AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: 20% plasma resist from blue armor.

Weapon is picked randomly for each elite former captain.

Elite formers never drop their weapon, and they leave no corpse upon death.

Ingame description: These are the elite among the former captains. Beware of the superior firepower! Too bad their weapons are set to self-destruct on death.
Comments/special: N/A
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