Difference between revisions of "Pain elemental"

From DoomRL Wiki

Jump to: navigation, search
(updated for 0.9.9.8 changes, and adding missing info about its death behavior)
m
 
Line 19: Line 19:
 
monster_other=Avoids player as much as possible, but will use its melee attack when in range. Will move through any fluid without hesitation. Has a higher chance of spawning more lost souls if the player shoots it from outside of its visual range.
 
monster_other=Avoids player as much as possible, but will use its melee attack when in range. Will move through any fluid without hesitation. Has a higher chance of spawning more lost souls if the player shoots it from outside of its visual range.
  
Upon death, it spawns three lost souls on death and leaves no corpse (but no lost souls will spawn if the Pain Elemental is [[gib]]bed).}}
+
Upon death, it spawns three lost souls and leaves no corpse (but no lost souls will spawn if the Pain Elemental is [[gib]]bed).}}

Latest revision as of 05:05, 7 August 2024

Game Data Strategy
Pain elemental
Appearance: O
Health: 40
Armor: 1
Accuracy: +2 melee
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: None
Speed: 100%
Standard Depth: 12-40
Experience Value: 128
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: N/A
Special abilities: Takes no damage from fluids. Spawns lost souls (x3) (25% chance per action)
Ingame description: Pain, pain, pain - this is the only thing these monsters live by, and the only thing they deliver. Wait, look again - they also deliver lost souls!
Comments/special: Avoids player as much as possible, but will use its melee attack when in range. Will move through any fluid without hesitation. Has a higher chance of spawning more lost souls if the player shoots it from outside of its visual range.

Upon death, it spawns three lost souls and leaves no corpse (but no lost souls will spawn if the Pain Elemental is gibbed).

Personal tools