Difference between revisions of "Elite former commando"
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Shark20061 (Talk | contribs) (Created page with "{{infostrat switch}} {{Monsters| monster_name=Elite former commando| monster_looks=<font color="blue"><b>h</b></font>| monster_hp=40| monster_ac=2 (+2 from equipped [[blue armor]...") |
Omega Tyrant (Talk | contribs) m |
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{{Monsters| | {{Monsters| | ||
monster_name=Elite former commando| | monster_name=Elite former commando| | ||
− | monster_looks=<font color=" | + | monster_looks=<font color="cyan"><b>h</b></font>| |
monster_hp=40| | monster_hp=40| | ||
monster_ac=2 (+2 from equipped [[blue armor]], total 4)| | monster_ac=2 (+2 from equipped [[blue armor]], total 4)| | ||
monster_acc=+3 melee, +5 (tristar blaster) or +10 (missile launcher, napalm launcher) ranged| | monster_acc=+3 melee, +5 (tristar blaster) or +10 (missile launcher, napalm launcher) ranged| | ||
− | monster_melee=1d3+ | + | monster_melee=1d3+5 = 6-8 = 7 avg| |
monster_projectile=Attacks with an {{exotic link|missile launcher}}: 6d6 = 6-36 = 21 avg | monster_projectile=Attacks with an {{exotic link|missile launcher}}: 6d6 = 6-36 = 21 avg | ||
OR | OR | ||
Line 25: | Line 25: | ||
monster_doors=Yes| | monster_doors=Yes| | ||
monster_atkchance=75| | monster_atkchance=75| | ||
− | monster_abilities= | + | monster_abilities=Takes no damage from [[fluids]].| |
monster_description=''As expected, these ex-human soldiers are the best of the best! Armored, resilient and with superior firepower! Too bad their weapons are set to self-destruct on death.''| | monster_description=''As expected, these ex-human soldiers are the best of the best! Armored, resilient and with superior firepower! Too bad their weapons are set to self-destruct on death.''| | ||
− | monster_other=20% plasma resist from blue armor. | + | monster_other=20% plasma resist from blue armor. Will run through any fluid to reach the player. |
− | + | ||
− | + | ||
Weapon is picked randomly for each elite former commando. | Weapon is picked randomly for each elite former commando. | ||
− | Elite formers never drop their weapon.}} | + | Elite formers never drop their weapon, and they leave no [[corpse]] upon death.}} |
Latest revision as of 02:28, 7 August 2024
Game Data | Strategy |
Elite former commando | ||
Appearance: | h | |
Health: | 40 | |
Armor: | 2 (+2 from equipped blue armor, total 4) | |
Accuracy: | +3 melee, +5 (tristar blaster) or +10 (missile launcher, napalm launcher) ranged | |
Melee Damage: | 1d3+5 = 6-8 = 7 avg | |
Projectile Damage: | Attacks with an missile launcher: 6d6 = 6-36 = 21 avg
OR Attacks with a napalm launcher: 7d7 = 7-49 = 28 avg OR Attacks with a tristar blaster: (4d5)x3 = 4-20 each = 12 avg each | |
Speed: | 100% | |
Standard Depth: | 80+ | |
Experience Value: | 608 | |
Inventory: | Missile Launcher: rocket (x20), blue armor (equipped)
Napalm Launcher: rocket (x12), blue armor (equipped) Tristar Blaster: power cell (x60), blue armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | Takes no damage from fluids. | |
Ingame description: | As expected, these ex-human soldiers are the best of the best! Armored, resilient and with superior firepower! Too bad their weapons are set to self-destruct on death. | |
Comments/special: | 20% plasma resist from blue armor. Will run through any fluid to reach the player.
Weapon is picked randomly for each elite former commando. Elite formers never drop their weapon, and they leave no corpse upon death. |