Difference between revisions of "Elite former commando"

From DoomRL Wiki

Jump to: navigation, search
(Created page with "{{infostrat switch}} {{Monsters| monster_name=Elite former commando| monster_looks=<font color="blue"><b>h</b></font>| monster_hp=40| monster_ac=2 (+2 from equipped [[blue armor]...")
 
m
 
(2 intermediate revisions by 2 users not shown)
Line 2: Line 2:
 
{{Monsters|
 
{{Monsters|
 
monster_name=Elite former commando|
 
monster_name=Elite former commando|
monster_looks=<font color="blue"><b>h</b></font>|
+
monster_looks=<font color="cyan"><b>h</b></font>|
 
monster_hp=40|
 
monster_hp=40|
 
monster_ac=2 (+2 from equipped [[blue armor]], total 4)|
 
monster_ac=2 (+2 from equipped [[blue armor]], total 4)|
 
monster_acc=+3 melee, +5 (tristar blaster) or +10 (missile launcher, napalm launcher) ranged|
 
monster_acc=+3 melee, +5 (tristar blaster) or +10 (missile launcher, napalm launcher) ranged|
monster_melee=1d3+3 = 4-6 = 5 avg|
+
monster_melee=1d3+5 = 6-8 = 7 avg|
 
monster_projectile=Attacks with an {{exotic link|missile launcher}}: 6d6 = 6-36 = 21 avg
 
monster_projectile=Attacks with an {{exotic link|missile launcher}}: 6d6 = 6-36 = 21 avg
 
OR
 
OR
Line 25: Line 25:
 
monster_doors=Yes|
 
monster_doors=Yes|
 
monster_atkchance=75|
 
monster_atkchance=75|
monster_abilities=N/A|
+
monster_abilities=Takes no damage from [[fluids]].|
 
monster_description=''As expected, these ex-human soldiers are the best of the best! Armored, resilient and with superior firepower! Too bad their weapons are set to self-destruct on death.''|
 
monster_description=''As expected, these ex-human soldiers are the best of the best! Armored, resilient and with superior firepower! Too bad their weapons are set to self-destruct on death.''|
monster_other=20% plasma resist from blue armor.
+
monster_other=20% plasma resist from blue armor. Will run through any fluid to reach the player.  
 
+
Takes no damage from [[fluids]].
+
  
 
Weapon is picked randomly for each elite former commando.
 
Weapon is picked randomly for each elite former commando.
  
Elite formers never drop their weapon.}}
+
Elite formers never drop their weapon, and they leave no [[corpse]] upon death.}}

Latest revision as of 02:28, 7 August 2024

Game Data Strategy
Elite former commando
Appearance: h
Health: 40
Armor: 2 (+2 from equipped blue armor, total 4)
Accuracy: +3 melee, +5 (tristar blaster) or +10 (missile launcher, napalm launcher) ranged
Melee Damage: 1d3+5 = 6-8 = 7 avg
Projectile Damage: Attacks with an missile launcher: 6d6 = 6-36 = 21 avg

OR

Attacks with a napalm launcher: 7d7 = 7-49 = 28 avg

OR

Attacks with a tristar blaster: (4d5)x3 = 4-20 each = 12 avg each

Speed: 100%
Standard Depth: 80+
Experience Value: 608
Inventory: Missile Launcher: rocket (x20), blue armor (equipped)

Napalm Launcher: rocket (x12), blue armor (equipped)

Tristar Blaster: power cell (x60), blue armor (equipped)

AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: Takes no damage from fluids.
Ingame description: As expected, these ex-human soldiers are the best of the best! Armored, resilient and with superior firepower! Too bad their weapons are set to self-destruct on death.
Comments/special: 20% plasma resist from blue armor. Will run through any fluid to reach the player.

Weapon is picked randomly for each elite former commando.

Elite formers never drop their weapon, and they leave no corpse upon death.

Personal tools