Difference between revisions of "Elite former captain"

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(Created page with "{{infostrat switch}} {{Monsters| monster_name=Elite former captain| monster_looks=<font color="blue"><b>h</b></font>| monster_hp=25| monster_ac=2 (+2 from equipped blue armor...")
 
(updated for 0.9.9.8 changes, apparently the elite former captain erroneously didn't have their melee buffed)
 
(One intermediate revision by one user not shown)
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{{Monsters|
 
{{Monsters|
 
monster_name=Elite former captain|
 
monster_name=Elite former captain|
monster_looks=<font color="blue"><b>h</b></font>|
+
monster_looks=<font color="magenta"><b>h</b></font>|
 
monster_hp=25|
 
monster_hp=25|
 
monster_ac=2 (+2 from equipped [[blue armor]], total 4)|
 
monster_ac=2 (+2 from equipped [[blue armor]], total 4)|
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monster_speed=90%|
 
monster_speed=90%|
 
monster_dlvl=70+|
 
monster_dlvl=70+|
monster_xp=452|
+
monster_xp=320|
 
monster_inventory=Minigun: [[10mm ammo]] (x200), [[blue armor]] (equipped)
 
monster_inventory=Minigun: [[10mm ammo]] (x200), [[blue armor]] (equipped)
 
Laser Rifle: [[power cell]] (x50), [[blue armor]] (equipped)|
 
Laser Rifle: [[power cell]] (x50), [[blue armor]] (equipped)|
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Weapon is picked randomly for each elite former captain.
 
Weapon is picked randomly for each elite former captain.
  
Elite formers never drop their weapon.|
+
Elite formers never drop their weapon, and they leave no [[corpse]] upon death.|
 
monster_description=''These are the elite among the former captains. Beware of the superior firepower! Too bad their weapons are set to self-destruct on death.''|
 
monster_description=''These are the elite among the former captains. Beware of the superior firepower! Too bad their weapons are set to self-destruct on death.''|
 
monster_other=N/A}}
 
monster_other=N/A}}

Latest revision as of 02:24, 7 August 2024

Game Data Strategy
Elite former captain
Appearance: h
Health: 25
Armor: 2 (+2 from equipped blue armor, total 4)
Accuracy: +1 melee, +1 (minigun) OR +8 (laser rifle) ranged
Melee Damage: 1d3+1 = 2-4 = 3 avg
Projectile Damage: Attacks with a laser rifle: (1d7)x5 = 5-35 = 20 avg

OR

Attacks with a minigun: (1d6)x8 = 8-48 = 28 avg

Speed: 90%
Standard Depth: 70+
Experience Value: 320
Inventory: Minigun: 10mm ammo (x200), blue armor (equipped)

Laser Rifle: power cell (x50), blue armor (equipped)

AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: 20% plasma resist from blue armor.

Weapon is picked randomly for each elite former captain.

Elite formers never drop their weapon, and they leave no corpse upon death.

Ingame description: These are the elite among the former captains. Beware of the superior firepower! Too bad their weapons are set to self-destruct on death.
Comments/special: N/A
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