Difference between revisions of "Mega Buster"

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(Created page with "{{infostrat switch}} {{ranged weapon| weapon_name=Mega Buster - Rapid-Fire Family| weapon_dmg=(1d8)x3/3-24 (Bullet mode) (4d2)x3/12-24, radius 1 (Acid Mode, ...")
 
(Updated for 0.9.9.8 buff)
 
(2 intermediate revisions by one user not shown)
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weapon_ftime=1.0 second|
 
weapon_ftime=1.0 second|
 
weapon_rtime=3.5 seconds|
 
weapon_rtime=3.5 seconds|
weapon_clip=60 (consumes 5 per shot)|
+
weapon_clip=60 (consumes 3 per shot)|
 
weapon_ammo=[[10mm ammo]]|
 
weapon_ammo=[[10mm ammo]]|
 
weapon_afire=none|
 
weapon_afire=none|

Latest revision as of 22:00, 2 August 2024

Game Data Strategy
Mega Buster - Rapid-Fire Family
Damage: (1d8)x3/3-24 (Bullet mode)

(4d2)x3/12-24, radius 1 (Acid Mode, Fire Mode)

(1d10)x3/3-30 (Plasma Mode)

Average Damage: 13.5 (Bullet mode)

18 (Acid mode, Fire mode)

16.5 (Plasma mode)

Damage Type: Bullet (Bullet mode)

Fire (Fire mode)

Acid (Acid mode)

Plasma (Plasma mode)

Accuracy: +2 (Bullet mode)

+1 (Plasma mode)

+0 (Fire mode, Acid mode)

Base Fire Time: 1.0 second
Base Reload Time: 3.5 seconds
Clip Size: 60 (consumes 3 per shot)
Ammunition: 10mm ammo
Alternate Fire: none
Alternate Reload: none
How to get it: Random (15+)
Quote on pickup: None
Appearance: }
Ingame Description: You suddenly wish to slaughter the forces of Hell to 8-bit chiptune music.
Comments/special: This weapon changes modes when an enemy is killed by it. The new mode depends on what type of damage the killed enemy deals. The weapon starts in bullet mode. Killing shrapnel-damage dealing enemies (like former sergeants) or weaponless melee-damage dealing enemies (like Demons) will revert the gun to bullet mode.
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