Difference between revisions of "Demolition ammo"
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weapon_other=1dN weapons (even the Minigun) are too weak to really clear your path even with additional P mod. But [[Combat pistol]], having 3d3, becomes 5d2 / 6d2, easily making holes of necessary size. | weapon_other=1dN weapons (even the Minigun) are too weak to really clear your path even with additional P mod. But [[Combat pistol]], having 3d3, becomes 5d2 / 6d2, easily making holes of necessary size. | ||
− | The strengths of this assembly are less | + | The strengths of this assembly are less conspicuous than most, so it's wise to read the [[Strategy:Demolition_ammo|strategy]] section for this page.}} |
Revision as of 10:45, 4 December 2020
Game Data | Strategy |
Demolition ammo | |
Damage: | Xd2, X is Original + 2 dice, radius 1 |
Average Damage: | Varies |
Damage Type: | Fire |
Accuracy: | Original |
Base Fire Time: | Original |
Base Reload Time: | Original |
Clip Size: | Original |
Ammunition: | Original |
Alternate Fire: | Original |
Alternate Reload: | Original |
How to get it: | Assembly: 10mm weapon + PTTF |
Quote on pickup: | N/A |
Appearance: | } |
Ingame Description: | Assembly (same as original) |
Comments/special: | 1dN weapons (even the Minigun) are too weak to really clear your path even with additional P mod. But Combat pistol, having 3d3, becomes 5d2 / 6d2, easily making holes of necessary size.
The strengths of this assembly are less conspicuous than most, so it's wise to read the strategy section for this page. |