Difference between revisions of "Super shotgun"
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weapon_accuracy=+0| | weapon_accuracy=+0| | ||
weapon_ftime=1.0 second| | weapon_ftime=1.0 second| | ||
− | weapon_rtime= | + | weapon_rtime=1.5 seconds| |
weapon_clip=2| | weapon_clip=2| | ||
weapon_ammo=[[Shotgun shell]]| | weapon_ammo=[[Shotgun shell]]| |
Latest revision as of 04:04, 17 April 2017
Game Data | Strategy |
Super shotgun | |
Damage: | (8d4)x2/16-64, normal shotgun blast |
Average Damage: | 20 × 0.93 × 2 = 37.4 |
Damage Type: | Shrapnel |
Accuracy: | +0 |
Base Fire Time: | 1.0 second |
Base Reload Time: | 1.5 seconds |
Clip Size: | 2 |
Ammunition: | Shotgun shell |
Alternate Fire: | None |
Alternate Reload: | None |
How to get it: | Random (10+) |
Quote on pickup: | This little baby brings back memories! |
Appearance: | } |
Ingame Description: | After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it. |
Comments/special: | Nano-shrapnel Super Shotgun + P is one of the few "Click to win" class ultra-powerful weapons, but it also doesn't destroy items. |
Source: | Doom II (whaddya expect, Mario?) |