Difference between revisions of "Spider Mastermind"

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monster_doors=No|
 
monster_doors=No|
 
monster_atkchance=60%|
 
monster_atkchance=60%|
monster_abilities=Takes no damage from [[fluids]] nor from its own attacks. Immune to [[knockback]]. If she takes 20 or more damage from a single hit, she [[AI|flinches]].|
+
monster_abilities=Takes no damage from [[fluids]] nor from its own attacks. Immune to [[knockback]]. If she takes 20 or more damage from a single hit, she [[AI|flinches]] and cannot attack for a short while.|
 
monster_description=''You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun.''|
 
monster_description=''You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun.''|
 
monster_other=Only found at Dis. Killing her is necessary to win the game.}}
 
monster_other=Only found at Dis. Killing her is necessary to win the game.}}

Revision as of 12:29, 28 January 2017

Game Data Strategy
Spider Mastermind
Appearance: M
Health: 250+10×difficulty2 = 260, 290, 340, 410, 500
Armor: 2
Accuracy: +4 melee, +4 ranged
Melee Damage: 1d3+3 = 4-6 = 5 avg
Projectile Damage: (3d5)x4 = 12-60 = 36 avg: plasma damage
Speed: 150%
Standard Depth: Dis
Experience Value: 0
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: 60%
Special abilities: Takes no damage from fluids nor from its own attacks. Immune to knockback. If she takes 20 or more damage from a single hit, she flinches and cannot attack for a short while.
Ingame description: You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun.
Comments/special: Only found at Dis. Killing her is necessary to win the game.
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