Difference between revisions of "Pain elemental"

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(Pain Elementals spawn lost souls if you shoot them from outside of their vision in this version.)
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monster_abilities=Takes no damage from [[fluids]]. Spawns [[lost soul|lost souls]] (x3) (25% chance per action)|
 
monster_abilities=Takes no damage from [[fluids]]. Spawns [[lost soul|lost souls]] (x3) (25% chance per action)|
 
monster_description=''Pain, pain, pain - this is the only thing these monsters live by, and the only thing they deliver. Wait, look again - they also deliver lost souls!''|
 
monster_description=''Pain, pain, pain - this is the only thing these monsters live by, and the only thing they deliver. Wait, look again - they also deliver lost souls!''|
monster_other=Avoids player as much as possible, but will use its melee attack when in range. Will move through any fluid without hesitation.}}
+
monster_other=Avoids player as much as possible, but will use its melee attack when in range. Will move through any fluid without hesitation.  Has a high chance of spawning more lost souls if the player shoots it from outside of its visual range.}}

Revision as of 05:52, 23 March 2014

Game Data Strategy
Pain elemental
Appearance: O
Health: 40
Armor: 1
Accuracy: +2 melee
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: None
Speed: 100%
Standard Depth: 12-20
Experience Value: 128
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: N/A
Special abilities: Takes no damage from fluids. Spawns lost souls (x3) (25% chance per action)
Ingame description: Pain, pain, pain - this is the only thing these monsters live by, and the only thing they deliver. Wait, look again - they also deliver lost souls!
Comments/special: Avoids player as much as possible, but will use its melee attack when in range. Will move through any fluid without hesitation. Has a high chance of spawning more lost souls if the player shoots it from outside of its visual range.
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