Difference between revisions of "Former sergeant"
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(994 speed nerf) |
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monster_melee=Max(1d3-1,1) = 1-2 = 1.5 avg| | monster_melee=Max(1d3-1,1) = 1-2 = 1.5 avg| | ||
monster_projectile=Attacks with a [[shotgun]]: 8d3 = 8-24 = 16 avg)| | monster_projectile=Attacks with a [[shotgun]]: 8d3 = 8-24 = 16 avg)| | ||
− | monster_speed= | + | monster_speed=70%| |
monster_dlvl=2-15| | monster_dlvl=2-15| | ||
monster_xp=32| | monster_xp=32| |
Latest revision as of 15:58, 1 September 2011
Game Data | Strategy |
Former sergeant | ||
Appearance: | h | |
Health: | 10 | |
Armor: | 0 | |
Accuracy: | -2 melee, N/A ranged (see below) | |
Melee Damage: | Max(1d3-1,1) = 1-2 = 1.5 avg | |
Projectile Damage: | Attacks with a shotgun: 8d3 = 8-24 = 16 avg) | |
Speed: | 70% | |
Standard Depth: | 2-15 | |
Experience Value: | 32 | |
Inventory: | Shotgun, Shotgun shell (x30) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | None | |
Ingame description: | Same as former human soldiers, but meaner and tougher. They'll provide you with an extra hole if you're not careful. They always carry a shotgun, so be on your guard! | |
Comments/special: | N/A |