Difference between revisions of "Strategy:Nanomanufacture ammo"

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Of course needing a [[Nano mod]] makes this assembly impossible to begin with for the majority of runs, and then needing [[Whizkid]] 2 will shut out even more runs from being able to make it or at least until it's very late in the game. And you probably usually won't want to apply [[Bulk mod]]s to the weapons you would use this assembly on, or at least not only Bulk mods, so it's not improbable that you would shut yourself out of this assembly by applying other mods to a desired weapon first and then finding a Nano mod. With these factors considered, this is not an assembly you can preemptively plan on making in your run. But if you find a Nano mod, have or can get Whizkid 2 without derailing your build, and an appropriate weapon, it is definitely something you should try making then. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:49, 9 April 2017 (UTC)
 
Of course needing a [[Nano mod]] makes this assembly impossible to begin with for the majority of runs, and then needing [[Whizkid]] 2 will shut out even more runs from being able to make it or at least until it's very late in the game. And you probably usually won't want to apply [[Bulk mod]]s to the weapons you would use this assembly on, or at least not only Bulk mods, so it's not improbable that you would shut yourself out of this assembly by applying other mods to a desired weapon first and then finding a Nano mod. With these factors considered, this is not an assembly you can preemptively plan on making in your run. But if you find a Nano mod, have or can get Whizkid 2 without derailing your build, and an appropriate weapon, it is definitely something you should try making then. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 10:49, 9 April 2017 (UTC)
  
An important note is that making your weapon Nanomachic isn't always the best option. Something most people don't know with Nano mods is that you can actually apply up to three of them on ranged weapons, and how they work is if you apply a second Nano mod to a weapon, it removes the delay before your weapon starts recharging ammo (a third would increase the ammo recharged by 1 if you're wondering). The result of this is when firing the weapon, it immediately recharges 1 ammo, which with single-fire weapon practically results in an infinitely fireable weapon that requires no recharging, but you have room to add three more mods unlike with making it Nanomachic. For example, if you're playing a Pistol build and get two Nano mods from [[Deimos Lab]], rather than making a Nanomachic Pistol or [[Combat pistol]] and then only being able to apply one [[Power mod]], you can apply both Nano mods and then be able to apply three Power mods for a substantially more powerful infinitely fireable Pistol. However, given how very rare it is to get more than one Nano mod even in [[Angel of 100]], this is a scenario you absolutely cannot plan on other than a full [[Archangel of 666]] game. Then even if you do get more than one Nano mod, you have the conundrum of if adding a couple more mods to your infinitely fireable weapon is worth it over using that second Nano mod on one of your armors, assembling [[Antigrav boots]], or to get a second infinite ammo weapon, but nonetheless you should keep this in mind before instantly making your primary weapon Nanomachic if you're ever lucky enough to end up in a situation where you can consider this.
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An important note is that making your weapon Nanomachic isn't always the best option. Something most people don't know with Nano mods is that you can actually apply up to three of them on ranged weapons, and how they work is if you apply a second Nano mod to a weapon, it removes the delay before your weapon starts recharging ammo (a third would increase the ammo recharged by 1 if you're wondering). The result of this is when firing the weapon, it immediately recharges 1 ammo, which with single-fire weapon practically results in an infinitely fireable weapon that requires no recharging, but you have room to add three more mods unlike with making it Nanomachic. For example, if you're playing a Pistol build and get two Nano mods from [[Deimos Lab]], rather than making a Nanomachic Pistol or [[Combat pistol]] and then only being able to apply one [[Power mod]], you can apply both Nano mods to your Pistol of choice and then be able to apply three Power mods for a substantially more powerful infinitely fireable Pistol. However, given how very rare it is to get more than one Nano mod even in [[Angel of 100]], this is a scenario you absolutely cannot plan on other than a full [[Archangel of 666]] game. Then even if you do get more than one Nano mod, you have the conundrum of if adding a couple more mods to your infinitely fireable weapon is worth it over using that second Nano mod on one of your armors, assembling [[Antigrav boots]], or to get a second infinite ammo weapon, but nonetheless you should keep this in mind before instantly making your primary weapon Nanomachic if you're ever lucky enough to end up in a situation where you can consider this.
  
 
For one more note, if a weapon already inherently recharges ammo, applying a single Nano mod will remove the recharging delay. So with a [[Blaster]], or [[Nuclear plasma rifle]] if you're running [[Ammochain]] as your mastery, a single Nano mod will make them effectively an infinitely fireable weapon but with ''four more'' additional mod slots. As such, with a Blaster, or Nuclear Plasma Rifle as Ammochain, it is always much less optimal to make them Nanomachic over just applying the requisite Nano mod and then four other mods that aren't Bulk mods. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 06:54, 9 July 2024 (UTC)
 
For one more note, if a weapon already inherently recharges ammo, applying a single Nano mod will remove the recharging delay. So with a [[Blaster]], or [[Nuclear plasma rifle]] if you're running [[Ammochain]] as your mastery, a single Nano mod will make them effectively an infinitely fireable weapon but with ''four more'' additional mod slots. As such, with a Blaster, or Nuclear Plasma Rifle as Ammochain, it is always much less optimal to make them Nanomachic over just applying the requisite Nano mod and then four other mods that aren't Bulk mods. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 06:54, 9 July 2024 (UTC)

Revision as of 06:58, 9 July 2024

Game Data Strategy

Applying this assembly to a Pistol if you're a Pistol build, a Plasma Rifle if you're a rapid fire build, or to any sort of exotic weapon that your build utilizes well, is pretty much an "I win" button. You'll never have to be concerned with ammo nor reloading for the rest of the run, and you can spam your weapon with impunity at enemies out of sight. You'll only die from this point if you do something really really dumb, or get utterly screwed over.

Of course needing a Nano mod makes this assembly impossible to begin with for the majority of runs, and then needing Whizkid 2 will shut out even more runs from being able to make it or at least until it's very late in the game. And you probably usually won't want to apply Bulk mods to the weapons you would use this assembly on, or at least not only Bulk mods, so it's not improbable that you would shut yourself out of this assembly by applying other mods to a desired weapon first and then finding a Nano mod. With these factors considered, this is not an assembly you can preemptively plan on making in your run. But if you find a Nano mod, have or can get Whizkid 2 without derailing your build, and an appropriate weapon, it is definitely something you should try making then. Omega Tyrant (talk) 10:49, 9 April 2017 (UTC)

An important note is that making your weapon Nanomachic isn't always the best option. Something most people don't know with Nano mods is that you can actually apply up to three of them on ranged weapons, and how they work is if you apply a second Nano mod to a weapon, it removes the delay before your weapon starts recharging ammo (a third would increase the ammo recharged by 1 if you're wondering). The result of this is when firing the weapon, it immediately recharges 1 ammo, which with single-fire weapon practically results in an infinitely fireable weapon that requires no recharging, but you have room to add three more mods unlike with making it Nanomachic. For example, if you're playing a Pistol build and get two Nano mods from Deimos Lab, rather than making a Nanomachic Pistol or Combat pistol and then only being able to apply one Power mod, you can apply both Nano mods to your Pistol of choice and then be able to apply three Power mods for a substantially more powerful infinitely fireable Pistol. However, given how very rare it is to get more than one Nano mod even in Angel of 100, this is a scenario you absolutely cannot plan on other than a full Archangel of 666 game. Then even if you do get more than one Nano mod, you have the conundrum of if adding a couple more mods to your infinitely fireable weapon is worth it over using that second Nano mod on one of your armors, assembling Antigrav boots, or to get a second infinite ammo weapon, but nonetheless you should keep this in mind before instantly making your primary weapon Nanomachic if you're ever lucky enough to end up in a situation where you can consider this.

For one more note, if a weapon already inherently recharges ammo, applying a single Nano mod will remove the recharging delay. So with a Blaster, or Nuclear plasma rifle if you're running Ammochain as your mastery, a single Nano mod will make them effectively an infinitely fireable weapon but with four more additional mod slots. As such, with a Blaster, or Nuclear Plasma Rifle as Ammochain, it is always much less optimal to make them Nanomachic over just applying the requisite Nano mod and then four other mods that aren't Bulk mods. Omega Tyrant (talk) 06:54, 9 July 2024 (UTC)

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