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  • ..._Types|"pistols"]] in general, please see [[Strategy:Pistol_Types|Strategy:Pistol Types]].'' ...ould be discarded for something "better" when it comes along. However, the Pistol (or two Pistols) is not only feasible as a weapon, but quite capable of bei
    6 KB (1,027 words) - 03:21, 22 June 2023
  • ...the <span class="plainlinks">[http://doom.chaosforge.org/wiki/Pistol_Types pistol type]</span> for the purposes of [[Challenges]] and [[Traits]].'' *[[Pistol]]
    2 KB (264 words) - 03:04, 21 September 2013
  • *[[Strategy:Fists|Fists]] *[[Strategy:Combat_knife|Combat knife]]
    2 KB (267 words) - 18:22, 14 August 2012
  • ...urgently, and it uses your starting weapon and your starting mod. Taking a pistol build as a Scavenger also maximizes the chance the special guns you get are ... to get good, and also forces you to take things you'd want to take as a [[Strategy:Sharpshooter|Sharpshooter]] anyway, like Intuition and Whizkid 2, and since
    19 KB (3,472 words) - 21:54, 13 June 2023
  • ...han all the others combined, because they more than double the DPS of each pistol. Another particular milestone is getting Son of a Gun 3 right after Dualgun ... your shots for even more reliability. With one level of Son of a Gun, the pistol immediately becomes a bit better than a basic Chaingun with no trait invest
    9 KB (1,547 words) - 13:19, 29 June 2023
  • ...[Strategy:Eagle Eye|Eagle Eye]], [[Strategy:Hellrunner|Hellrunner]], and [[Strategy:Finesse|Finesse]]. ''Oh damn''..... ...s anyway. But no Eagle Eye and not being a [[Scout]] means you can't get [[Strategy:Intuition|Intuition]], which aside from being one of the most useful traits
    21 KB (3,655 words) - 13:33, 30 July 2023

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