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  • * [[combat knife]] * {{assembly link|piercing blade}}
    5 KB (748 words) - 20:15, 22 March 2013
  • | '''{{assembly link|chainsword}}''' || [[combat knife]] || '''PB''' | '''{{assembly link|piercing blade}}''' || any melee weapon || '''AP'''
    7 KB (871 words) - 14:35, 30 May 2013
  • ... 0"|Effect 1 || When carrying a blade-like weapon (such as a [[combat knife]]) in your prepared slot, you gain +50% resistance to bullet, shrapnel, and ...Effect || Any weapon with the shrapnel damage type is instead armor-piercing.
    22 KB (2,770 words) - 09:46, 24 December 2018
  • ===== Combat Knife ===== Finding a knife will make slaying demons in melee a lot easier. it will deal 1-8 damage wit
    16 KB (2,443 words) - 16:47, 10 January 2012
  • *[[Combat_knife|Combat knife]] *{{assembly link|Piercing blade}}
    1 KB (132 words) - 03:03, 21 September 2013
  • *[[Strategy:Combat_knife|Combat knife]] *[[Strategy:Piercing_blade|Piercing blade]]
    2 KB (267 words) - 18:22, 14 August 2012
  • If one added the power mod BEFORE the agility mod, one would come up with a piercing weapon with the original damage + 2 sides instead of the usual +1. This bug was noted and fixed. The piercing blade has +1 side of damage no matter what order of mods placed.
    3 KB (484 words) - 12:04, 9 April 2017
  • ...t work of them. So that just leaves overcoming the Angel of Death in melee combat, whose health will be 290/340/410/500 depending on difficulty, while he boa ...chainsaw]] and [[Ripper]] will offer even greater damage output despite no piercing effect, but with no Brute nor [[Eagle Eye]] investment, you'll be hitting w
    19 KB (3,364 words) - 07:59, 16 July 2018

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