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  • ...'Reload time''': This is the time it takes to resupply the weapon with the ammo it uses. This is often a large number compared to the fire rate, and so sho ...d in the damage value with a 'xZ', where Z is the number of shots (e.g., a chaingun's damage appears as '(1d6)x4'). Any weapon which shoots multiple shots has
    5 KB (748 words) - 20:15, 22 March 2013
  • | '''{{assembly link|gatling gun}}''' || [[chaingun]] || '''BB''' | '''{{assembly link|nanomanufacture ammo}}''' || any ranged non-shotgun, non-BFG || '''BBBN'''
    7 KB (871 words) - 14:35, 30 May 2013
  • ... power pistol]], the [[storm bolter pistol]], the [[energy pistol]], the [[nanomanufacture pistol]], and the [[demolition pistol]]. This page will only address the ba ...e accuracy problems, and it also requires nearly twice as much ammo for an ammo type that's much harder to carry (and often rarer to boot). In addition, th
    6 KB (1,027 words) - 03:21, 22 June 2023
  • *[[Chaingun]] *{{SpAssembly link|High power chaingun}}
    2 KB (216 words) - 05:02, 21 September 2013
  • ...e it at first. You fire half as many shots, but each shot costs double the ammo, so it doesn't even conserve any. What gives! How could this be worth it? ...un's 6.5, with half the reload time. This essentially means it's doing the Chaingun's theoretical max damage per bullet on ''average,'' and can punch even high
    2 KB (372 words) - 16:34, 26 June 2023

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