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  • ...es given any circumstances. Most beings, as of v0.9.9.4, call a particular AI object that governs their actions, and are thus more difficult to fight whe ...e explained, as well as general guidelines when writing the code that your AI will consist of.
    28 KB (4,447 words) - 15:36, 22 November 2011

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  • ...ink].) As such, a great deal of what can be done for the purpose of DoomRL modding is handled by the API, or application programming interface, which allows a *[[Modding:Tutorial/Basic Syntax and Definitions|Basic Syntax and Definitions]]
    3 KB (516 words) - 04:24, 25 January 2012
  • All beings inherit from [[Modding:thing|thing]]. This means all '''thing''' properties can be accessed in add ...{modarg|byte}} |This is the being's vision radius. It is up to the being AI to respect this radius.
    4 KB (548 words) - 02:00, 22 April 2013
  • Missiles are created whenever a [[Modding:Item#Ranged Weapon|ranged weapon]] fires a shot. Some of the effects of the ...any whitespace. (A numeric id called nid is assigned automatically.) For [[Modding:Item#Ranged Weapon|inline missile definitions]], this field is created auto
    6 KB (955 words) - 17:44, 27 March 2012
  • ... for modules on the [http://forum.chaosforge.org/index.php/board,22.0.html modding forum]. ...forge IRC channel, #chaosforge. Mods and their sources can be found in the modding section of the Chaosforge forums. IRC, if you are not familiar with it alre
    3 KB (477 words) - 02:01, 22 April 2013
  • ...exotics or above, no math library, and only one level to work with. Early modding was fraught with peril, and largely the domain of reversers and masochists. ...in May, it focused more on additions and expansions. Customizable monster AI was first added in this version and level manipulation was again improved.
    4 KB (647 words) - 18:51, 24 January 2014
  • ... on the map, without the need to specifically interact with with it. The [[Modding:Player|player object]] is also a being, and so all of the topics mentioned *''color'' is one of 16 (4-bit) [[Modding:Constants#Colors|colors]] that you can use to distinguish the being on the
    30 KB (4,522 words) - 14:09, 14 October 2011
  • The being [[Modding:blueprint|blueprint]] is used to define new beings. |<u>ai_type</u> |{{modarg|AI}}|This determines the being's AI.
    7 KB (1,011 words) - 01:03, 22 April 2013

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