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- 06:17, 24 June 2023 (diff | hist) . . (+1,171) . . Strategy:Phobos Lab
- 06:05, 24 June 2023 (diff | hist) . . (+323) . . Strategy:Phobos Lab
- 06:00, 24 June 2023 (diff | hist) . . (+242) . . Strategy:Phobos Lab
- 05:55, 24 June 2023 (diff | hist) . . (+2) . . m Strategy:Phobos Lab
- 05:54, 24 June 2023 (diff | hist) . . (+26) . . m Strategy:Phobos Lab
- 05:48, 24 June 2023 (diff | hist) . . (+29) . . N Nightmare demons (Redirected page to Nightmare demon) (top)
- 05:47, 24 June 2023 (diff | hist) . . (+94) . . Strategy:Phobos Lab
- 05:47, 24 June 2023 (diff | hist) . . (+5,698) . . Strategy:Phobos Lab
- 03:08, 24 June 2023 (diff | hist) . . (+4) . . Strategy:Pistol Types (→Sidearm Pistols) (top)
- 03:03, 24 June 2023 (diff | hist) . . (+157) . . Strategy:Pistol Types (→w/ Rapid Weapons in Angel of 100/666)
- 08:13, 23 June 2023 (diff | hist) . . (+409) . . Level feeling (→Levers) (top)
- 08:05, 23 June 2023 (diff | hist) . . (+21) . . Strategy:Halls of Carnage (top)
- 08:04, 23 June 2023 (diff | hist) . . (+218) . . Strategy:Halls of Carnage (→Hurt Me Plenty / Ultra-Violence)
- 07:58, 23 June 2023 (diff | hist) . . (0) . . m Strategy:Halls of Carnage (→Hurt Me Plenty / Ultra-Violence)
- 07:50, 23 June 2023 (diff | hist) . . (+157) . . Strategy:Halls of Carnage (→Hurt Me Plenty / Ultra-Violence)
- 07:47, 23 June 2023 (diff | hist) . . (+959) . . N Strategy:Halls of Carnage (Created page with "== 0.9.9.7 == === Hurt Me Plenty / Ultra-Violence === Keep a homing phase device in case this level appears. If it does, grab the mods near the start, kill all the lost s...")
- 07:25, 23 June 2023 (diff | hist) . . (0) . . Levels (→Basic Objects: - barrels have visibly different explosion radii)
- 07:23, 23 June 2023 (diff | hist) . . (+106) . . Strategy:Butcher's Cleaver
- 07:20, 23 June 2023 (diff | hist) . . (+58) . . Butcher's Cleaver
- 01:32, 23 June 2023 (diff | hist) . . (+61) . . Strategy:Phobos Base Entry (top)
- 08:57, 22 June 2023 (diff | hist) . . (+171) . . Strategy:Ultra-violence (top)
- 08:55, 22 June 2023 (diff | hist) . . (+3,032) . . N Strategy:Phobos Base Entry (Created page with "{{infostrat switch}} == 0.9.9.7 == === Ultra-Violence === The layout of the first level can still be luck-based, with some layouts offering you no time at all before the Form...")
- 08:55, 22 June 2023 (diff | hist) . . (+8,590) . . N Strategy:Ultra-violence (Created page with "{{infostrat switch}} == Welcome to Hell == The name does not lie. Ultra-Violence is ultra-hard. Enemies get a +2 bonus to their accuracy, making it almost certain that even w...")
- 08:53, 22 June 2023 (diff | hist) . . (+27) . . N Barons of hell (Redirected page to Baron of hell) (top)
- 06:33, 22 June 2023 (diff | hist) . . (+8,926) . . Strategy:Pistol Types
- 03:21, 22 June 2023 (diff | hist) . . (+34) . . Strategy:Pistol (top)
- 01:02, 19 June 2023 (diff | hist) . . (+4) . . Strategy:Bullet Dance (→0.9.9.7)
- 01:02, 19 June 2023 (diff | hist) . . (+492) . . Strategy:Bullet Dance
- 00:41, 19 June 2023 (diff | hist) . . (+53) . . Strategy:Bullet Dance
- 00:31, 19 June 2023 (diff | hist) . . (-8) . . Strategy:Bullet Dance (→0.9.9.7)
- 00:29, 19 June 2023 (diff | hist) . . (+1,299) . . Strategy:Bullet Dance (→0.9.9.7)
- 07:34, 17 June 2023 (diff | hist) . . (0) . . Barrel (Barrels of acid and napalm have visibly smaller explosions that deal more damage.) (top)
- 21:54, 13 June 2023 (diff | hist) . . (+6) . . m Strategy:Scavenger (→Rapid Start -> Pistol Endgame) (top)
- 21:53, 13 June 2023 (diff | hist) . . (+4,723) . . Strategy:Scavenger
- 08:39, 8 June 2023 (diff | hist) . . (0) . . m Strategy:Bullet Dance
- 08:39, 8 June 2023 (diff | hist) . . (-24) . . Strategy:Bullet Dance
- 08:38, 8 June 2023 (diff | hist) . . (+669) . . Strategy:Bullet Dance (→0.9.9.7)
- 08:25, 8 June 2023 (diff | hist) . . (+5,093) . . N Strategy:Bullet Dance (Created page with "== 0.9.9.7 == Real talk? If you're on any difficulty higher than Hey Not Too Rough, don't take Bullet Dance. That's the winning strategy. Just don't do it. Take literally any...")
- 07:09, 6 June 2023 (diff | hist) . . (+1,200) . . Strategy:Pain elemental (top)
- 12:20, 5 June 2023 (diff | hist) . . (+16) . . Strategy:Scavenger (→Standard Game UV)
- 12:19, 5 June 2023 (diff | hist) . . (+4,942) . . Strategy:Scavenger
- 11:08, 5 June 2023 (diff | hist) . . (+105) . . Strategy:Assault rifle
- 11:08, 5 June 2023 (diff | hist) . . (+2,129) . . N Strategy:Assault rifle (Created page with "Agility mods are typically at a premium, since they're frequently used in tactical boots, tactical armor and cerberus armor, so anything that uses three of the...")
- 00:42, 5 June 2023 (diff | hist) . . (0) . . Strategy:Sharpshooter (→Getting off the ground)
- 00:39, 5 June 2023 (diff | hist) . . (+41) . . m Strategy:Sharpshooter (→Getting off the ground)
- 00:38, 5 June 2023 (diff | hist) . . (+98) . . Strategy:Sharpshooter (→Getting off the ground)
- 00:37, 5 June 2023 (diff | hist) . . (+83) . . Strategy:Sharpshooter (→Getting off the ground)
- 00:32, 5 June 2023 (diff | hist) . . (+11) . . Strategy:Sharpshooter (→Supporting Traits)
- 00:30, 5 June 2023 (diff | hist) . . (+73) . . Strategy:Sharpshooter (→Supporting Traits)
- 00:29, 5 June 2023 (diff | hist) . . (+10) . . Strategy:Sharpshooter (→Supporting Traits)
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