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  • {{drltable|Level Flags|2|{{Table2Col
    1 KB (229 words) - 12:10, 2 July 2013
  • {{drltable|Light Flags|2|{{Table2Col |LFLIGHTED|This flag is always set on the same cells as LFVISIBLE; both flags must be set for a cell to be visible.
    1 KB (230 words) - 16:30, 18 July 2013
  • {{drltable|Being Flags|2|{{Table2Col |BF_BOSS|Killing this being will end the game. Other boss-only actions are usually scripted in Lua base
    6 KB (1,049 words) - 18:57, 21 April 2013
  • {{drltable|Cell Flags|2|{{Table2Col ...urrection can be specified by setting the cell's effect parameter to 100 + being.id. Note that the "corpse" cell does not have this flag. To include this ce
    3 KB (517 words) - 16:12, 18 July 2013
  • {{drltable|Item Flags|2|{{Table2Col ...ons with this flag are considered blades for the purpose of activating the flags used for [[Traits#Malicious Blades|Malicious Blades]].
    4 KB (762 words) - 15:58, 18 July 2013

Page text matches

  • {{drltable|Item Flags|2|{{Table2Col ...ons with this flag are considered blades for the purpose of activating the flags used for [[Traits#Malicious Blades|Malicious Blades]].
    4 KB (762 words) - 15:58, 18 July 2013
  • #REDIRECT [[Template:Item Flags (0.9.9.7)]]
    43 B (4 words) - 15:59, 18 July 2013

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