Template:Item Flags (0.9.9.7)
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Item Flags | |
IF_CHAMBEREMPTY | For IF_PUMPACTION weapons, this flag indicates whether ammo is in the chamber or not. |
IF_UNIQUE | This flag is set for unique items. Unique items add a player history message when picked up as well as doing a screen blink. Unique items are also not destroyable. |
IF_EXOTIC | This flag is set for exotic items. This is used by the game to compile the special items list. |
IF_MODIFIED | This flag is automatically set for items that have been modded. |
IF_HALFKNOCK | If a weapon with this flag is wielded, all knockback against the wielder will be halved. |
IF_GLOBE | This is a marker flag for items that are disallowed in Angel of Masochism. |
IF_CURSED | Items with this flag cannot be unequipped. |
IF_RECHARGE | Items with this flag regenerate ammo or durability as with a Nano Pack. |
IF_CLEAVE | Items with this flag give the wielder the benefits of the Blademaster trait (as Butcher's Cleaver). |
IF_NOAMMO | Items with this flag don't consume ammo when fired. For the player, a weapon still must have ammo loaded to be fired. |
IF_NECROCHARGE | Items with this flag recharge as with IF_RECHARGE, but reduce the weilder's health by 1 for each point of recharge (as with Necroarmor). |
IF_PUMPACTION | Ranged weapons with this flag must be pumped after each shot as with the combat shotgun. |
IF_SINGLERELOAD | Ranged weapons with this flag only reload one ammo at a time (as with the missile launcher) instead of all at once. |
IF_PISTOL | This flag indicates whether the weapon counts as a pistol for the purposes of the Son of a Gun and Dualgunner traits. (For kill counting, the weapon group is used instead.) |
IF_SHOTGUN | This flag causes a weapon's missile to be treated as a shotgun id rather than a missile id. Also, this flag is used to decide if the Shottyman trait should count the weapon as a shotgun. (For kill counting, the weapon group is used instead.) |
IF_SPREAD | Ranged weapons with this flag fire three shots at once (as the tristar blaster and mancubus natural weapon). In 0.9.9.4, this flag is a bit buggy. |
IF_SCATTER | For ranged weapons with this flag, each shot is aimed at a different cell near the real target (as with the BFG 10K). |
IF_MODABLE | Allows a unique item to be fully modded. |
IF_SINGLEMOD | Restricts the number of allowed mods on the item to one. (For unique items, this must be used along with IF_MODABLE.) |
IF_DUALSHOTGUN | For multi-shot weapons, this flag eliminates all delay between shots and causes the firing sound to play only once. |
IF_AIHEALPACK | This flag allows the default AI to pick up and use the item. |
IF_NOUNLOAD | Ranged weapons with this flag cannot be unloaded. |
IF_NUKERESIST | Items with this flag will not be destroyed by nuking. |
IF_NODROP | Items with this flag will not be dropped when the carrier/wearer dies. |
IF_AUTOHIT | Weapons with this flag never miss (as with items modified by a sniper weapon pack). |
IF_SETITEM | This flag is automatically set for items that specify a set. |
IF_NODURABILITY | Armors and boots with this flag have no durability (as with items modified by an Onyx Armor Pack). |
IF_NODESTROY | Armors with this flag cannot be destroyed by damage. Also, items on the ground with this flag will not be destroyed by explosions. |
IF_NONMODABLE | Items with this flag cannot be modded. |
IF_NOREPAIR | Armors and boots with this flag cannot be repaired by normal methods (ie item:fix). Directly setting item.durability bypasses this prohibition. Usually set for shields. |
IF_ASSEMBLED | This flag is automatically set on assemblies. Items with this flag cannot be used for the base of any other assembly. |
IF_DESTROY | Weapons with this flag will be destroyed after firing (with a default message). The flag is used for overcharged weapons. |
IF_BLADE | Weapons with this flag are considered blades for the purpose of activating the flags used for Malicious Blades. |
IF_DESTRUCTIVE | Weapons with this flag deal double damage to cells (if they can hurt cells, see CF_FRAGILE.) |
IF_ROCKET | Any weapon with this flag defined as a rocket launcher. |
IF_NODEGRADE | Armor's or boots' resistances aren't degraded due to damage taken. Usually set for shields. |
IF_THROWDROP | Combat knife has this flag in 0.9.9.7. |
IF_FARHIT | |
IF_UNSEENHIT | |