User contributions
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- 00:46, 16 July 2011 (diff | hist) . . (-166) . . Achievements (added xp ranks)
- 00:29, 16 July 2011 (diff | hist) . . (+3,001) . . N Achievements (skill ranks)
- 00:06, 16 July 2011 (diff | hist) . . (+691) . . Traits (forgot preface)
- 00:04, 16 July 2011 (diff | hist) . . (+11,497) . . Traits (woo all done)
- 23:08, 15 July 2011 (diff | hist) . . (+2,063) . . Traits (testing style)
- 21:47, 15 July 2011 (diff | hist) . . (+3,020) . . m Traits (more changes (if anyone knows a way to shorthand come of these options, please do so))
- 21:37, 15 July 2011 (diff | hist) . . (+18) . . m Traits (little changes)
- 21:36, 15 July 2011 (diff | hist) . . (+82) . . Traits
- 21:34, 15 July 2011 (diff | hist) . . (+10,028) . . N Traits (master trait table (still gotta add the descriptions for everything))
- 20:12, 15 July 2011 (diff | hist) . . (+3) . . m Fluids (wrong lava tile color)
- 20:09, 15 July 2011 (diff | hist) . . (-2) . . m Level type (→Cave: typo)
- 20:08, 15 July 2011 (diff | hist) . . (-1) . . m Level feeling (spacing issue)
- 20:06, 15 July 2011 (diff | hist) . . (+2,623) . . N Enemies (Created page with "Enemies (or monsters) are the obstacles to your sweet, sweet victory. They have stats in the same way that you do (see Mechanics for details), but contrast in that their move...")
- 05:03, 15 July 2011 (diff | hist) . . (-4) . . DoomRL Wiki
- 05:02, 15 July 2011 (diff | hist) . . (+16) . . DoomRL Wiki
- 05:01, 15 July 2011 (diff | hist) . . (+608) . . DoomRL Wiki
- 04:43, 15 July 2011 (diff | hist) . . (0) . . m Levels (crappy spacing)
- 04:43, 15 July 2011 (diff | hist) . . (+4,320) . . N Levels (Created page with "__NOTOC__ Levels are the heart of DoomRL, and without them there would be no game. It is where the player explores, where enemies roam, where special items lie in wait. They are...")
- 04:31, 15 July 2011 (diff | hist) . . (+1,577) . . N Level event (Created page with "Each level (expect for arena type levels) starting with dlevel 10 has a chance of having a level event. The chance of rolling for a level event is min((dlevel / 2) - 1, 19) out o...")
- 04:29, 15 July 2011 (diff | hist) . . (+3,001) . . N Level feeling (Created page with "__NOTOC__ Level feelings are determined at random throughout the game and add features to a particular map. Depending on the level feeling, multiple feelings can exist on the sa...")
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