Difference between revisions of "Phobos Base Entry"

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m (reward stuff)
m (typo)
 
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{{infostrat switch}}
 
{{Special level|
 
{{Special level|
 
level_name=Phobos Surface|
 
level_name=Phobos Surface|
level_dlvl=1|
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level_dlvl=replaces 1|
 
level_intxt=None|
 
level_intxt=None|
 
level_loottxt=None|
 
level_loottxt=None|
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level_uv=[[former sergeant]] (x3), [[former human]] (x7)|
 
level_uv=[[former sergeant]] (x3), [[former human]] (x7)|
 
level_n=[[former sergeant]] (x3), [[former human]] (x7)|
 
level_n=[[former sergeant]] (x3), [[former human]] (x7)|
level_loot=[[small med-pack]] (x2, x4 on [[Angel of Impatience]]), [[green armor]] on UV or N! difficulty, [[combat knife]] on [[Angel of Berserk]]|
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level_loot=[[small med-pack]] (x2), [[green armor]] on UV or N! difficulty, [[combat knife]] on [[Angel of Berserk]]|
level_other=Has four different layouts. The player's starting position can be changed from the upper-left corner to the right side by changing the "Frontal" parameter in the ini file. }}
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level_other=Has four different layouts. There was an option in the config.ini file that allowed one to change the starting position from the then-default upper-left corner to the right side, but the default is now the right-hand side. There is no longer an option to change the starting coordinates.
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All layouts have randomly placed trees. Trees act as see-through walls, but enemies will try shooting you through them anyway.}}
  
 
{{map
 
{{map
 
|map={{:Phobos Base Entry/Map}}
 
|map={{:Phobos Base Entry/Map}}
|map_description=These maps show the Ultra-violence monsters. The combat knife and green armor never appear at the same time.
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|map_description=These maps show the Ultra-violence monsters. The combat knife will replace the green armor on Angel of Berserk.
  
 
On Hurt Me Plenty, former humans outside the base are moved inside and replace the former sergeants near the med-packs.
 
On Hurt Me Plenty, former humans outside the base are moved inside and replace the former sergeants near the med-packs.
  
On Hey, Not Too Rough, forum humans near the med-packs are removed.
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On Hey, Not Too Rough, former humans near the med-packs are removed.
  
 
On I'm Too Young To Die, only the three former humans nearest the stairs (path-wise) will appear.
 
On I'm Too Young To Die, only the three former humans nearest the stairs (path-wise) will appear.
 
}}
 
}}

Latest revision as of 15:32, 27 July 2013

Game Data Strategy
Phobos Surface
Depth: replaces 1
Entrance Text: None
Reward Text: None
Exit Text: None
Monsters on ITYTD: former sergeant (x1), former human (x3)
Monsters on HNTR: former sergeant (x1), former human (x5)
Monsters on HMP: former sergeant (x1), former human (x7)
Monsters on UV: former sergeant (x3), former human (x7)
Monsters on N!: former sergeant (x3), former human (x7)
Rewards: small med-pack (x2), green armor on UV or N! difficulty, combat knife on Angel of Berserk
Description/tips: Has four different layouts. There was an option in the config.ini file that allowed one to change the starting position from the then-default upper-left corner to the right side, but the default is now the right-hand side. There is no longer an option to change the starting coordinates.

All layouts have randomly placed trees. Trees act as see-through walls, but enemies will try shooting you through them anyway.

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