Difference between revisions of "Elite former captain"

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(Created page with "{{infostrat switch}} {{Monsters| monster_name=Elite former captain| monster_looks=<font color="blue"><b>h</b></font>| monster_hp=25| monster_ac=2 (+2 from equipped blue armor...")

Revision as of 17:29, 24 March 2013

Game Data Strategy
Elite former captain
Appearance: h
Health: 25
Armor: 2 (+2 from equipped blue armor, total 4)
Accuracy: +1 melee, +1 (minigun) OR +8 (laser rifle) ranged
Melee Damage: 1d3+1 = 2-4 = 3 avg
Projectile Damage: Attacks with a laser rifle: (1d7)x5 = 5-35 = 20 avg

OR

Attacks with a minigun: (1d6)x8 = 8-48 = 28 avg

Speed: 90%
Standard Depth: 70+
Experience Value: 452
Inventory: Minigun: 10mm ammo (x200), blue armor (equipped)

Laser Rifle: power cell (x50), blue armor (equipped)

AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: 20% plasma resist from blue armor.

Weapon is picked randomly for each elite former captain.

Elite formers never drop their weapon.

Ingame description: These are the elite among the former captains. Beware of the superior firepower! Too bad their weapons are set to self-destruct on death.
Comments/special: N/A
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