Difference between revisions of "Containment Area"

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(Adding all the level data I could figure out.)
 
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level_loottxt=|
 
level_loottxt=|
 
level_outtxt=|
 
level_outtxt=|
level_itytd=|
+
level_itytd=[[imp]] (x11), [[demon]] (x4)
level_hntr=|
+
Trap: [[hell knight]] (x9)|
level_hmp=|
+
level_hntr=[[imp]] (x13), [[demon]] (x4)
level_uv=|
+
Trap: [[hell knight]] (x6), [[baron of hell]] (x4)|
level_n=|
+
level_hmp=[[imp]] (x15), [[demon]] (x4)
level_loot={{exotic link|missile launcher}}, [[Backpack]]|
+
Trap: [[hell knight]] (x3), [[baron of hell]] (x8)|
 +
level_uv=[[imp]] (x17), [[demon]] (x4)
 +
Trap: [[baron of hell]] (x12), [[arch-vile]]|
 +
level_n=[[imp]] (x19), [[demon]] (x4)
 +
Trap: [[baron of hell]] (x13), [[arch-vile]] (x2)|
 +
level_loot=[[ammochain]], {{exotic link|missile launcher}}, [[Backpack]], [[rocket box]]
 +
Ammo crates (x8), Armor crates (x8)|
 
level_other=Getting too close to the backpack will spawn in powerful enemies behind you. However, nothing happens if you grab the missile launcher, located in one of the small southern rooms.
 
level_other=Getting too close to the backpack will spawn in powerful enemies behind you. However, nothing happens if you grab the missile launcher, located in one of the small southern rooms.
 
Paired with [[The Wall]].}}
 
Paired with [[The Wall]].}}

Latest revision as of 07:21, 1 April 2013

Game Data Strategy
Containment Area
Depth: 11
Entrance Text:
Reward Text:
Exit Text:
Monsters on ITYTD: imp (x11), demon (x4)

Trap: hell knight (x9)

Monsters on HNTR: imp (x13), demon (x4)

Trap: hell knight (x6), baron of hell (x4)

Monsters on HMP: imp (x15), demon (x4)

Trap: hell knight (x3), baron of hell (x8)

Monsters on UV: imp (x17), demon (x4)

Trap: baron of hell (x12), arch-vile

Monsters on N!: imp (x19), demon (x4)

Trap: baron of hell (x13), arch-vile (x2)

Rewards: ammochain, missile launcher, Backpack, rocket box

Ammo crates (x8), Armor crates (x8)

Description/tips: Getting too close to the backpack will spawn in powerful enemies behind you. However, nothing happens if you grab the missile launcher, located in one of the small southern rooms.

Paired with The Wall.

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