Mega Buster
From DoomRL Wiki
Game Data | Strategy |
Mega Buster - Rapid-Fire Family | |
Damage: | (1d8)x3/3-24 (Bullet mode)
(4d2)x3/12-24, radius 1 (Acid Mode, Fire Mode) (1d10)x3/3-30 (Plasma Mode) |
Average Damage: | 13.5 (Bullet mode)
18 (Acid mode, Fire mode) 16.5 (Plasma mode) |
Damage Type: | Bullet (Bullet mode)
Fire (Fire mode) Acid (Acid mode) Plasma (Plasma mode) |
Accuracy: | +2 (Bullet mode)
+1 (Plasma mode) +0 (Fire mode, Acid mode) |
Base Fire Time: | 1.0 second |
Base Reload Time: | 3.5 seconds |
Clip Size: | 60 (consumes 3 per shot) |
Ammunition: | 10mm ammo |
Alternate Fire: | none |
Alternate Reload: | none |
How to get it: | Random (15+) |
Quote on pickup: | None |
Appearance: | } |
Ingame Description: | You suddenly wish to slaughter the forces of Hell to 8-bit chiptune music. |
Comments/special: | This weapon changes modes when an enemy is killed by it. The new mode depends on what type of damage the killed enemy deals. The weapon starts in bullet mode. Killing shrapnel-damage dealing enemies (like former sergeants) or weaponless melee-damage dealing enemies (like Demons) will revert the gun to bullet mode. |