Elite former commando
From DoomRL Wiki
Game Data | Strategy |
Elite former commando | ||
Appearance: | h | |
Health: | 40 | |
Armor: | 2 (+2 from equipped blue armor, total 4) | |
Accuracy: | +3 melee, +5 (tristar blaster) or +10 (missile launcher, napalm launcher) ranged | |
Melee Damage: | 1d3+5 = 6-8 = 7 avg | |
Projectile Damage: | Attacks with an missile launcher: 6d6 = 6-36 = 21 avg
OR Attacks with a napalm launcher: 7d7 = 7-49 = 28 avg OR Attacks with a tristar blaster: (4d5)x3 = 4-20 each = 12 avg each | |
Speed: | 100% | |
Standard Depth: | 80+ | |
Experience Value: | 608 | |
Inventory: | Missile Launcher: rocket (x20), blue armor (equipped)
Napalm Launcher: rocket (x12), blue armor (equipped) Tristar Blaster: power cell (x60), blue armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | Takes no damage from fluids. | |
Ingame description: | As expected, these ex-human soldiers are the best of the best! Armored, resilient and with superior firepower! Too bad their weapons are set to self-destruct on death. | |
Comments/special: | 20% plasma resist from blue armor. Will run through any fluid to reach the player.
Weapon is picked randomly for each elite former commando. Elite formers never drop their weapon, and they leave no corpse upon death. |