Nightmare revenant
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Revision as of 03:06, 4 September 2025 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Nightmare revenant | ||
Appearance: | R | |
Health: | 50 | |
Armor: | 3 | |
Accuracy: | +6 melee, +6 ranged | |
Melee Damage: | 6d3 = 6-18 = 12 avg | |
Projectile Damage: | 6d6 = 6-36 = 21 avg: fire damage, radius 1 | |
Speed: | 160% | |
Standard Depth: | 60+ | |
Experience Value: | 695 | |
Inventory: | Rocket (x3) | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 60% | |
Special abilities: | Takes no damage from fluids. Its projectile targets the tile the player is on, rather than the player directly. Has 50% bullet and 25% fire resistance. | |
Ingame description: | This revenant has been dusted off and wired up one time too many. And it shows... | |
Comments/special: | Will run through any fluid to reach the player. Since its projectile explodes on the targeted tile, it is normally unavoidable, as even if the player executes a successful dodge, they'll be hit by the splash radius as the projectile explodes on the adjacent tile they were previously on. However, if there is an obstacle or other enemy in the trajectory of the Nightmare Revenant's rocket, it will explode on that object/enemy instead. Additionally, if the player can move more than one tile in a single action (such as from rocket jumping or a Phase device), the player can avoid the splash radius as the Nightmare Revenant still targets the previous tile they were on. |