Nightmare soul
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Revision as of 02:32, 4 September 2025 by Omega Tyrant (Talk | contribs)
| Game Data | Strategy |
| Lost soul | ||
| Appearance: | s | |
| Health: | 20 | |
| Armor: | 0 | |
| Accuracy: | +12 melee (if its charge connects, see below) | |
| Melee Damage: | 4d3 = 4-12 = 8 avg | |
| Projectile Damage: | None | |
| Speed: | 120% | |
| Standard Depth: | N/A; doesn't naturally spawn by itself, but will start spawning in monster groups in A100/A666 on floor 30 | |
| Experience Value: | 68 | |
| Inventory: | None | |
| AI habits: | Uses items: | No |
| Uses doors: | No | |
| Attack %: | 70% | |
| Special abilities: | This enemy flies, so it is immune to both damage and movement-slowing from fluids. Has 50% bullet and 75% fire resistance. | |
| Ingame description: | The flying bluish skull. Wouldn't be a problem if there weren't so many of these nightmarish things... | |
| Comments/special: | Leaves no corpse on death. Will run through any fluid to reach the player. Will not infight with other monsters. Normally has 120% speed, but will charge the player when it attacks, with its speed going up to 480% while charging. The player can dodge a charging Nightmare Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Nightmare Soul will additionally stop charging if it is hit, or has traveled 15 tiles. | |