Nightmare soul
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Revision as of 02:32, 4 September 2025 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Lost soul | ||
Appearance: | s | |
Health: | 20 | |
Armor: | 0 | |
Accuracy: | +12 melee (if its charge connects, see below) | |
Melee Damage: | 4d3 = 4-12 = 8 avg | |
Projectile Damage: | None | |
Speed: | 120% | |
Standard Depth: | N/A; doesn't naturally spawn by itself, but will start spawning in monster groups in A100/A666 on floor 30 | |
Experience Value: | 68 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | 70% | |
Special abilities: | This enemy flies, so it is immune to both damage and movement-slowing from fluids. Has 50% bullet and 75% fire resistance. | |
Ingame description: | The flying bluish skull. Wouldn't be a problem if there weren't so many of these nightmarish things... | |
Comments/special: | Leaves no corpse on death. Will run through any fluid to reach the player. Will not infight with other monsters. Normally has 120% speed, but will charge the player when it attacks, with its speed going up to 480% while charging. The player can dodge a charging Nightmare Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Nightmare Soul will additionally stop charging if it is hit, or has traveled 15 tiles. |