Lava elemental
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Revision as of 23:58, 3 September 2025 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Lava elemental | ||
Appearance: | E | |
Health: | 100+5×difficulty2 = 105,120,145,180,225 | |
Armor: | 5 | |
Accuracy: | +4 melee, +4 ranged | |
Melee Damage: | 7d3 = 7-21 = 14 avg | |
Projectile Damage: | 5d4 = 5-20 = 12.5 avg: fire damage, radius 3 | |
Speed: | 100% | |
Standard Depth: | The Lava Pits, Mt. Erebus, or 70 and lower on A100 | |
Experience Value: | 788 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 30 | |
Special abilities: | This enemy flies, so it is immune to both damage and movement-slowing from fluids. Its projectile targets the tile the player is on, and it may leave behind lava in its splash radius (random chance per each affected tile). It can additionally randomly teleport (5% chance per action), where it'll teleport onto a random tile within a radius of 5 around the player, and passively regenerates health (+1 HP per action). It also has 100% fire resistance. | |
Ingame description: | Big ball of fire... | |
Comments/special: | Hunts player precisely, and will move through any fluid. Since its projectile explodes on the targeted tile, it is normally unavoidable, as even if the player executes a successful dodge, they'll be hit by the splash radius as the projectile explodes on the adjacent tile they were previously on. However, if there is an obstacle or other enemy in the trajectory of the Lava Elemental's fireball, it will explode on that object/enemy instead. Additionally, if the player can move more than three tiles in a single action (such as from rocket jumping or a Phase device), the player can avoid the splash radius as the Lava Elemental still targets the previous tile they were on.
Drops a lava element when killed in The Lava Pits or Mt. Erebus, but does not drop anything when killed in Ao100/Ao666 games. It also leaves no corpse on death. |