Elite former sergeant
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Revision as of 18:12, 3 September 2025 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Elite former sergeant | ||
Appearance: | h | |
Health: | 25 | |
Armor: | 2 (+1 from equipped green armor, total 3) | |
Accuracy: | +0 melee, +0 ranged | |
Melee Damage: | 3d3 = 3-9 = 6 avg | |
Projectile Damage: | Attacks with an assault shotgun: 7d3 = 7-21 = 14 avg before distance falloff; shrapnel damage
OR Attacks with a plasma shotgun: 7d3 = 7-21 = 14 avg before distance falloff; plasma damage OR Attacks with a super shotgun: (8d4)x2 = 16-64 = 40 avg before distance falloff; shrapnel damage | |
Speed: | 100% | |
Standard Depth: | 60-90 | |
Experience Value: | 212 | |
Inventory: | Assault Shotgun/Super Shotgun: shotgun shell (x60), green armor (equipped)
Plasma Shotgun: power cell (x60), green armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | The weapon an Elite Former Sergeant has is chosen randomly when it is spawned. Has 15% bullet and shrapnel resistance from the green armor it spawns in.
Elite formers never drop their weapon, and they leave no corpse upon death, but as long as they're not gibbed they will still drop their spare ammo, their armor, and any other items they find. | |
Ingame description: | These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death. | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. |