Elite former commando
From DoomRL Wiki
Revision as of 00:34, 5 June 2013 by Rabinowitz (Talk | contribs)
Game Data | Strategy |
Elite former commando | ||
Appearance: | h | |
Health: | 40 | |
Armor: | 2 (+2 from equipped blue armor, total 4) | |
Accuracy: | +3 melee, +5 (tristar blaster) or +10 (missile launcher, napalm launcher) ranged | |
Melee Damage: | 1d3+3 = 4-6 = 5 avg | |
Projectile Damage: | Attacks with an missile launcher: 6d6 = 6-36 = 21 avg
OR Attacks with a napalm launcher: 7d7 = 7-49 = 28 avg OR Attacks with a tristar blaster: (4d5)x3 = 4-20 each = 12 avg each | |
Speed: | 100% | |
Standard Depth: | 80+ | |
Experience Value: | 608 | |
Inventory: | Missile Launcher: rocket (x20), blue armor (equipped)
Napalm Launcher: rocket (x12), blue armor (equipped) Tristar Blaster: power cell (x60), blue armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | N/A | |
Ingame description: | As expected, these ex-human soldiers are the best of the best! Armored, resilient and with superior firepower! Too bad their weapons are set to self-destruct on death. | |
Comments/special: | 20% plasma resist from blue armor.
Takes no damage from fluids. Weapon is picked randomly for each elite former commando. Elite formers never drop their weapon. |