The Wall
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Revision as of 00:55, 26 March 2013 by GinDiamond (Talk | contribs)
| Game Data | Strategy |
| The Wall | |
| Depth: | 7 |
| Entrance Text: | You feel uneasy. |
| Reward Text: | Peace comes back to this evil place. |
| Exit Text: | If no enemies have been killed:
Hearing them scream soothes the soul... If only some enemies have been killed: This must be madness! If all enemies have been killed All in all, we're just another brick in the wall. |
| Monsters on ITYTD: | hell knight (x12) |
| Monsters on HNTR: | hell knight (x6), baron of hell (x6) |
| Monsters on HMP: | baron of hell (x14) |
| Monsters on UV: | baron of hell (x12), arch-vile (x2) |
| Monsters on N!: | baron of hell (x12), arch-vile (x2) |
| Rewards: | rocket (12x3), missile launcher, Backpack |
| Description/tips: | This level is paired with Phobos Lab. There is a random chance that you'll roll The Wall instead of Phobos Lab on level 7 |
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| This map shows the Ultra-Violence monsters.
On Hurt Me Plenty, arch-viles are replaced by barons of hell. On Hey, Not Too Rough, the arch-viles are removed and the six right-most barons of hell are replaced by hell knights. On I'm Too Young To Die, the arch-viles are removed, and all the barons are replaced by hell knights. |