Search results
From DoomRL Wiki
Create the page "Player" on this wiki!
- On easier difficulty levels, the arachnotrons farther from where the player starts don't spawn.1 KB (186 words) - 16:59, 26 March 2013
- @ : player start15 KB (1,447 words) - 18:08, 24 July 2011
- |Automatically sets player name as the one specified in this setting. Names longer than 12 character o |When moving with the "run" command, the player will stop if they step on an item. This setting determines whether or not t10 KB (1,506 words) - 09:52, 6 March 2012
- It is a basic weapon, which can hold up to 5 mods if the player has access to Whizkid 2.6 KB (1,027 words) - 03:21, 22 June 2023
- |This determines whether or not player's will get to choose a difficulty level after selecting the mod. If not, th :Called whenever there are no beings left on the map (other than the player).13 KB (1,863 words) - 11:51, 31 January 2012
- ...g in DoomRL is a base class that is inherited by beings and items (and the player). This means that beings and items are also things. The thing class is resp8 KB (1,043 words) - 20:42, 19 October 2011
- ==== Player Statistics ==== ...ackground: darkred; color: yellow; font-size: 120%; text-align: center"|'''Player Statistics'''15 KB (1,751 words) - 16:42, 18 July 2013
- ...every 3 of your actions. Generally, these actions will be to fire upon the player should s/he be in view, and those extra actions have a nasty tendency to ap ...s last move. (See [[Dodging]].) Needless to say, this is very bad for the player.11 KB (1,817 words) - 22:24, 26 May 2012
- ...{modarg|word}}|This is the amount of [[experience]] that is awarded to the player when the being dies.4 KB (548 words) - 02:00, 22 April 2013
- ...ssage will be printed. If omitted, no message is printed if called by the player. ... be printed. If omitted, no message is printed if called by a visible non-player being.17 KB (2,746 words) - 00:59, 13 July 2013
- |{{modarg|string}}|<u>psprite</u>|This is the sprite used to represent the player when this weapon is equipped. It is only relevant in the graphical version. ...string}}|<u>desc</u>|This is the full description of the lever used if the player has BF_LEVERSENSE2.34 KB (5,359 words) - 16:06, 18 July 2013
- Within the context of modding the 'player' can refer to: ...(0.9.9.7)|player API]], a set of functions which can be used to manipulate player specific content during gameplay.12 KB (1,756 words) - 02:07, 22 April 2013
- ... maps, or other means of knowing the position of a monster, this affords a player the ability to kill targets outside of LOS with ease, or intentionally move2 KB (307 words) - 01:57, 13 December 2020
- ...character selection. Whether or not to use asciilow is configurable by the player in config.lua. ...rs|Color]]|color|This is the color used to draw the cell when it is in the player's line-of-sight. The default is LIGHTGRAY.7 KB (1,105 words) - 16:21, 18 July 2013
- A player can submit an entry for each topic during a contest, and can potentially re7 KB (1,088 words) - 21:03, 29 May 2012
- ...e monsters will move towards the 'gift' as long as they cannot fire at the player. This behavior can be exploited to ambush those monsters, and is of partic1 KB (223 words) - 07:14, 8 July 2023
- |{{modarg|integer}}|<u>miss_base</u>|When this missile is fired at the player, this is the base [[Dodging|dodge chance]]. |{{modarg|integer}}|<u>miss_dist</u>|When this missile is fired at the player, this is the amount that the dodge chance increases per unit of distance.6 KB (955 words) - 17:44, 27 March 2012
- * [[Modding:player|Player]] ([[Modding:player API|a]] [[Modding:player object|o]])3 KB (477 words) - 02:01, 22 April 2013
- player.inv:add("shotgun") player.inv:add(pack)4 KB (377 words) - 00:58, 24 January 2012
- ...ll set to the same color_id, so that they cannot be disguished by a clever player manipulating color.lua carefully. ...hese items tend to be used as a part of the map, rather than a part of the player's resources, hence their name. Often they can be specifically designed for37 KB (5,599 words) - 15:54, 11 October 2011