Hell's Arena
From DoomRL Wiki
Game Data | Strategy |
Hell's Arena | |
Depth: | 2 |
Entrance Text: | "Welcome to Hell's Arena mortal!" "You are either very foolish, or very brave." "Either way I like it!" "And so do the crowds!" Suddenly you hear screams everywhere! "Blood! Blood! BLOOD! The voice booms again: "Kill all enemies and I shall reward thee!" |
Reward Text: | After winning the first round:
The voice booms: "Not bad mortal! For the weakling that you are, you show some determination." You hear screams everywhere! "More Blood! More BLOOD!" The voice continues: "I can now let you go free, or you may try to complete the challenge!" "Do you want to continue the fight?" [y/n] After choosing to fight the second round: The voice booms: "I like it! Let the show go on!" You hear screams everywhere! "More Blood! More BLOOD!" After winning the second round: The voice booms: "Impressive mortal! Your determination to survive makes me excited!" You hear screams everywhere! "More Blood! More BLOOD!" "I can let you go now, and give you a small reward, or you can choose to fight the final challenge!" "Do you want to continue the fight?" [y/n] After choosing to fight the final round: The voice booms: "Excellent! May the fight begin!!!" You hear screams everywhere! "Kill, Kill, KILL!" After defeating all enemies: The voice booms: "Congratulations mortal! A pity you came to destroy us, for you would make a formidable hell warrior!" "I grant you the title of Hell's Arena Champion!" "And a promise is a promise... search the arena again..." |
Exit Text: | The voice laughs : "Flee mortal, flee! There's no hiding in hell!" |
Monsters on ITYTD: | First round: lost soul (x2), demon (x3)
Second round: demon (x3), cacodemon (x1) Third round: cacodemon (x2) |
Monsters on HNTR: | First round: lost soul (x2), demon (x3), cacodemon (x1)
Second round: demon (x3), cacodemon (x2) Third round: cacodemon (x3) |
Monsters on HMP: | First round: lost soul (x2), demon (x3), cacodemon (x2)
Second round: demon (x3), cacodemon (x3) Third round: hell knight (x2) |
Monsters on UV: | First round: lost soul (x2), demon (x3), cacodemon (x3)
Second round: demon (x3), cacodemon (x4) Third round: baron of hell (x2) |
Monsters on N!: | First round: lost soul (x2), demon (x3), cacodemon (x4)
Second round: demon (x3), cacodemon (x5) Third round: baron of hell (x2) |
Rewards: | Winning the first round, then choosing not to continue: None
Winning the first round, then choosing to continue: chaingun Winning the second round, then choosing not to continue: shotgun shell (3x8), small med-pack, large med-pack Winning the second round, then choosing to continue: shotgun shell (4x8), 10mm ammo (4x24) Winning the second round, then choosing to continue, AoB: shotgun shell (4x8), 10mm ammo (4x24), Large Health Globe Winning the final round: rocket launcher, rocket (3x3), blue armor, large med-pack, Supercharge Globe. Additionally, if playing on Nightmare, respawning of monsters stops. AoB victory: large med-pack (x2), homing phase device, blue armor, Supercharge Globe AoMr victory: power mod pack, blue armor, Supercharge Globe, large med-pack, 10mm ammo chain AoSg victory: double shotgun, blue armor, Supercharge Globe AoI victory: rocket launcher, rocket (3x3), blue armor, steel boots, Supercharge Globe AoLT victory: 10mm ammo chain, shell box, blue armor, large med-pack, Supercharge Globe AoRA victory: same as unchallenged victory, but all spawned near the stairs AoP victory: rocket launcher, rocket (3x3), blue armor, large med-pack (x2) AoMs victory: rocket launcher, rocket (3x3), red armor, plasteel boots AoHu victory: rocket launcher, rocket (3x3), ballistic vest or phaseshift armor or acid-proof boots, large med-pack, Supercharge Globe |
Description/tips: | You spawn in the center of the map, stairs are to the very left. Enemies spawn in random positions each wave.
Hell's Arena will commonly spawn with a modifier, eg. The pillars have their corners cut off or the map is shaped like a wide cross instead of an oval. |