Nightmare knight
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Revision as of 02:48, 4 September 2025 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Nightmare knight | ||
Appearance: | B | |
Health: | 80 | |
Armor: | 4 | |
Accuracy: | +6 melee, +6 ranged | |
Melee Damage: | 6d3 = 6-18 = 12 avg | |
Projectile Damage: | 4d6 = 4-24 = 14 avg: plasma damage, radius 2 | |
Speed: | 120% | |
Standard Depth: | 41+ | |
Experience Value: | 452 | |
Inventory: | None | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 60 | |
Special abilities: | Takes no damage from fluids. Has 75% acid resistance, and 25% resistance to fire and plasma damage. | |
Ingame description: | The nightmare side of the knight and baron strain. You hope it won't get worse than this. You hope... | |
Comments/special: | Will run through any fluid to reach the player. Their fireballs are additionally more difficult to dodge than Hell knight and Baron fireballs. |