Elite former sergeant
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Revision as of 17:59, 3 September 2025 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Elite former sergeant | ||
Appearance: | h | |
Health: | 25 | |
Armor: | 2 (+1 from equipped green armor, total 3) | |
Accuracy: | +0 melee, +0 ranged | |
Melee Damage: | 3d3+5 = 3-9 = 6 avg | |
Projectile Damage: | Attacks with an assault shotgun: 7d3 = 7-21 = 14 avg before distance falloff
OR Attacks with a plasma shotgun: 7d3 = 7-21 = 14 avg before distance falloff OR Attacks with a super shotgun: (8d4)x2 = 16-64 = 40 avg before distance falloff | |
Speed: | 100% | |
Standard Depth: | 60-90 | |
Experience Value: | 212 | |
Inventory: | Assault Shotgun/Super Shotgun: shotgun shell (x60), green armor (equipped)
Plasma Shotgun: power cell (x60), green armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | Has 15% bullet and shrapnel resistance from the green armor it spawns in.
Elite formers never drop their weapon, and they leave no corpse upon death, but as long as they're not gibbed they will still drop their spare ammo, their armor, and any other items they find. | |
Ingame description: | These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death. | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. |