Difference between revisions of "Elite former human"
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Omega Tyrant (Talk | contribs) (updated for 0.9.9.8 changes) |
Omega Tyrant (Talk | contribs) (Update for 0.10.0) |
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monster_ac=2 (+1 from equipped [[green armor]], total 3)| | monster_ac=2 (+1 from equipped [[green armor]], total 3)| | ||
monster_acc=-2 melee, +5 ranged| | monster_acc=-2 melee, +5 ranged| | ||
− | monster_melee= | + | monster_melee=3d3 = 3-9 = 6 avg| |
monster_projectile=Attacks with a {{exotic link|combat pistol}}: 3d3 = 3-9 = 6 avg| | monster_projectile=Attacks with a {{exotic link|combat pistol}}: 3d3 = 3-9 = 6 avg| | ||
monster_speed=100%| | monster_speed=100%| | ||
Line 15: | Line 15: | ||
monster_doors=Yes| | monster_doors=Yes| | ||
monster_atkchance=75| | monster_atkchance=75| | ||
− | monster_abilities=15% bullet and shrapnel | + | monster_abilities=Has 15% [[bullet]] and [[shrapnel]] [[resistance]] from the green armor it spawns in. |
− | Elite formers never drop their weapon, and they leave no [[corpse]] upon death.| | + | Elite formers never drop their weapon, and they leave no [[corpse]] upon death, but as long as they're not [[gib]]bed, they will still drop their spare ammo, their armor, and any other items they find.| |
monster_description=''These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.''| | monster_description=''These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.''| | ||
− | monster_other= | + | monster_other=Avoids player as much as possible, but will use its melee attack when in range.}} |
Revision as of 17:55, 3 September 2025
Game Data | Strategy |
Elite former human | ||
Appearance: | h | |
Health: | 20 | |
Armor: | 2 (+1 from equipped green armor, total 3) | |
Accuracy: | -2 melee, +5 ranged | |
Melee Damage: | 3d3 = 3-9 = 6 avg | |
Projectile Damage: | Attacks with a combat pistol: 3d3 = 3-9 = 6 avg | |
Speed: | 100% | |
Standard Depth: | 40-80 | |
Experience Value: | 128 | |
Inventory: | 10mm ammo (x72), green armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | Has 15% bullet and shrapnel resistance from the green armor it spawns in.
Elite formers never drop their weapon, and they leave no corpse upon death, but as long as they're not gibbed, they will still drop their spare ammo, their armor, and any other items they find. | |
Ingame description: | These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death. | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. |