Difference between revisions of "Mancubus"
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Omega Tyrant (Talk | contribs) (Added note on how you can interrupt the Mancubus' second attack) |
Omega Tyrant (Talk | contribs) (Update for 0.10.0) |
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Line 6: | Line 6: | ||
monster_ac=2| | monster_ac=2| | ||
monster_acc=+3 melee, +3 ranged| | monster_acc=+3 melee, +3 ranged| | ||
− | monster_melee= | + | monster_melee=5d3 = 5-15 = 10| |
− | monster_projectile=4d6 = 4-24 = 14: [[damage type#fire|fire damage]], [[ | + | monster_projectile=4d6 = 4-24 = 14: [[damage type#fire|fire damage]], [[radius]] 2| |
monster_speed=80%| | monster_speed=80%| | ||
monster_dlvl=15+| | monster_dlvl=15+| | ||
Line 15: | Line 15: | ||
monster_doors=Yes| | monster_doors=Yes| | ||
monster_atkchance=50| | monster_atkchance=50| | ||
− | monster_abilities=Ranged attack fires 3 projectiles: 1 | + | monster_abilities=Ranged attack fires 3 projectiles: 1 directly at the player and one at each side.| |
monster_description=''It's big, it's mean, and it has two rocket launchers. What could be worse?''| | monster_description=''It's big, it's mean, and it has two rocket launchers. What could be worse?''| | ||
− | monster_other= | + | monster_other=When this enemy fires, it'll immediately fire again unless the player is out of its [[vision]] or in melee range.}} |
Latest revision as of 17:43, 3 September 2025
Game Data | Strategy |
Mancubus | ||
Appearance: | M | |
Health: | 60 | |
Armor: | 2 | |
Accuracy: | +3 melee, +3 ranged | |
Melee Damage: | 5d3 = 5-15 = 10 | |
Projectile Damage: | 4d6 = 4-24 = 14: fire damage, radius 2 | |
Speed: | 80% | |
Standard Depth: | 15+ | |
Experience Value: | 452 | |
Inventory: | Rocket (x3) | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 50 | |
Special abilities: | Ranged attack fires 3 projectiles: 1 directly at the player and one at each side. | |
Ingame description: | It's big, it's mean, and it has two rocket launchers. What could be worse? | |
Comments/special: | When this enemy fires, it'll immediately fire again unless the player is out of its vision or in melee range. |