Difference between revisions of "Mancubus"

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(Added note on how you can interrupt the Mancubus' second attack)
(Update for 0.10.0)
 
Line 6: Line 6:
 
monster_ac=2|
 
monster_ac=2|
 
monster_acc=+3 melee, +3 ranged|
 
monster_acc=+3 melee, +3 ranged|
monster_melee=1d3+8 = 9-11 = 10|
+
monster_melee=5d3 = 5-15 = 10|
monster_projectile=4d6 = 4-24 = 14: [[damage type#fire|fire damage]], [[explosions|radius]] 2|  
+
monster_projectile=4d6 = 4-24 = 14: [[damage type#fire|fire damage]], [[radius]] 2|  
 
monster_speed=80%|
 
monster_speed=80%|
 
monster_dlvl=15+|
 
monster_dlvl=15+|
Line 15: Line 15:
 
monster_doors=Yes|
 
monster_doors=Yes|
 
monster_atkchance=50|
 
monster_atkchance=50|
monster_abilities=Ranged attack fires 3 projectiles: 1 down the middle and one at each side.|
+
monster_abilities=Ranged attack fires 3 projectiles: 1 directly at the player and one at each side.|
 
monster_description=''It's big, it's mean, and it has two rocket launchers. What could be worse?''|
 
monster_description=''It's big, it's mean, and it has two rocket launchers. What could be worse?''|
monster_other=Shortly after firing a barrage of 3 projectiles, it will fire a second barrage, regardless of if it can still see the player (where it'll then fire towards where it last saw the player). The second barrage can be interrupted by damaging the Mancubus between its action however.}}
+
monster_other=When this enemy fires, it'll immediately fire again unless the player is out of its [[vision]] or in melee range.}}

Latest revision as of 17:43, 3 September 2025

Game Data Strategy
Mancubus
Appearance: M
Health: 60
Armor: 2
Accuracy: +3 melee, +3 ranged
Melee Damage: 5d3 = 5-15 = 10
Projectile Damage: 4d6 = 4-24 = 14: fire damage, radius 2
Speed: 80%
Standard Depth: 15+
Experience Value: 452
Inventory: Rocket (x3)
AI habits: Uses items: No
Uses doors: Yes
Attack %: 50
Special abilities: Ranged attack fires 3 projectiles: 1 directly at the player and one at each side.
Ingame description: It's big, it's mean, and it has two rocket launchers. What could be worse?
Comments/special: When this enemy fires, it'll immediately fire again unless the player is out of its vision or in melee range.
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