Difference between revisions of "Combat translocator"
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Omega Tyrant (Talk | contribs) (Updated for 0.9.9.8 buff) |
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| Line 8: | Line 8: | ||
weapon_ftime=1.5 seconds| | weapon_ftime=1.5 seconds| | ||
weapon_rtime=2.0 seconds| | weapon_rtime=2.0 seconds| | ||
| − | weapon_clip=60 (consumes | + | weapon_clip=60 (consumes 5 per shot)| |
weapon_ammo=[[Power cell]]| | weapon_ammo=[[Power cell]]| | ||
weapon_areload=None| | weapon_areload=None| | ||
Revision as of 23:01, 2 August 2024
| Game Data | Strategy |
| Combat translocator - Miscellaneous Family | |
| Damage: | 0d0 / 0 |
| Average Damage: | 0 |
| Damage Type: | None |
| Accuracy: | +4 |
| Base Fire Time: | 1.5 seconds |
| Base Reload Time: | 2.0 seconds |
| Clip Size: | 60 (consumes 5 per shot) |
| Ammunition: | Power cell |
| Alternate Fire: | None |
| Alternate Reload: | None |
| How to get it: | Random (14+) |
| Quote on pickup: | Well this is a weird device! |
| Appearance: | } |
| Ingame Description: | Now this is a weird piece of technology, wonder how it works? |
| Comments/special: | Any enemy that gets hit is randomly teleported, as though it used a phase device. This weapon can't be modded even though no assemblies can make 0d0 cause any damage. |
| Source: | Could be inspired by the Unreal Tournament series. |