Difference between revisions of "Nanofiber armor"
From DoomRL Wiki
(0.9.9.6 mod change) |
Evilpotatoe (Talk | contribs) (Removed the -15% movespeed, which is no longer true) |
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Line 5: | Line 5: | ||
armor_resists=Original/2| | armor_resists=Original/2| | ||
armor_health=Infinite| | armor_health=Infinite| | ||
− | armor_move=Original | + | armor_move=Original| |
armor_knockback=Original| | armor_knockback=Original| | ||
armor_get=[[Assemblies|Assembly]]: any [[Armor#Body Armor|armor]] + BP| | armor_get=[[Assemblies|Assembly]]: any [[Armor#Body Armor|armor]] + BP| |
Latest revision as of 13:04, 1 March 2016
Game Data | Strategy |
Nanofiber armor | |
---|---|
Protection | Original/2 |
Resistances | Original/2 |
Durability | Infinite |
Move Speed | Original |
Knockback | Original |
How to get it | Assembly: any armor + BP |
Appearance | [ |
Ingame Description | Assembly (same as original) |
Comments | |
When nanofiber armor is created, it secretly retains the durability that the old armor had. As a result, nanofiber armor created from damaged armor may initially have less protection. However, repairing effects can still restore the armor to its full protection value.
Note: Adds "nanofiber" in front of armor name (example: "red armor" will become "nanofiber red armor") |