Difference between revisions of "Nightmare arachnotron"
From DoomRL Wiki
m (added comments. Just met a couple of these and was surprised of them firing at me point blank.) |
(Updated/corrected the description of Nightmare Arachnotron behaviour) |
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monster_abilities=None| | monster_abilities=None| | ||
monster_description=''Pure nightmare spiders. You'd wish they weren't there...''| | monster_description=''Pure nightmare spiders. You'd wish they weren't there...''| | ||
− | monster_other= | + | monster_other=Shortly after firing a volley of 6 shots, it will fire a second volley of 6 shots, even if it can't see the player. (The same way the Mancubus behaves)}} |
Revision as of 05:30, 23 March 2014
Game Data | Strategy |
Nightmare arachnotron | ||
Appearance: | A | |
Health: | 80 | |
Armor: | 2 | |
Accuracy: | +4 melee, +4 ranged | |
Melee Damage: | 1d3+3 = 4-6 = 5 avg | |
Projectile Damage: | (1d6)x6 = 6-36 = 21 avg: plasma damage | |
Speed: | 150% | |
Standard Depth: | 50+ | |
Experience Value: | 452 | |
Inventory: | Power cell (x20) | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | 60% | |
Special abilities: | None | |
Ingame description: | Pure nightmare spiders. You'd wish they weren't there... | |
Comments/special: | Shortly after firing a volley of 6 shots, it will fire a second volley of 6 shots, even if it can't see the player. (The same way the Mancubus behaves) |