Difference between revisions of "Arch-vile"

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m (Corrected explosion radius and removed note about 'instant' attack.)
m
Line 15: Line 15:
 
monster_doors=Yes|
 
monster_doors=Yes|
 
monster_atkchance=50|
 
monster_atkchance=50|
monster_abilities=Resurrects dead monsters (25% chance per action).|
+
monster_abilities=Resurrects dead monsters (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions.|
 
monster_description=''The worst thing you could encounter. With some unholy power far beyond your grasp they attack you with hellish flame, and are able to summon back the enemies you've worked so hard to banish!''|
 
monster_description=''The worst thing you could encounter. With some unholy power far beyond your grasp they attack you with hellish flame, and are able to summon back the enemies you've worked so hard to banish!''|
 
monster_other=Avoids player as much as possible, but will use its melee attack when in range.}}
 
monster_other=Avoids player as much as possible, but will use its melee attack when in range.}}

Revision as of 20:17, 16 April 2013

Game Data Strategy
Arch-vile
Appearance: V
Health: 70
Armor: 2
Accuracy: +2 melee, N/A ranged (see below)
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: 20d1 = 20 always; fire damage, radius 2
Speed: 160%
Standard Depth: 16+
Experience Value: 608
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 50
Special abilities: Resurrects dead monsters (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions.
Ingame description: The worst thing you could encounter. With some unholy power far beyond your grasp they attack you with hellish flame, and are able to summon back the enemies you've worked so hard to banish!
Comments/special: Avoids player as much as possible, but will use its melee attack when in range.
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