Difference between revisions of "Super shotgun"
From DoomRL Wiki
(updated stats) |
m (damage fix) |
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Line 2: | Line 2: | ||
{{ranged weapon| | {{ranged weapon| | ||
weapon_name=Super shotgun| | weapon_name=Super shotgun| | ||
− | weapon_dmg=(8d4)x2/ | + | weapon_dmg=(8d4)x2/16-64, [[Shotguns|normal shotgun blast]]| |
weapon_avgdmg=20 × 0.93 × 2 = 37.4| | weapon_avgdmg=20 × 0.93 × 2 = 37.4| | ||
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]| | weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]| |
Revision as of 23:52, 9 January 2012
Game Data | Strategy |
Super shotgun | |
Damage: | (8d4)x2/16-64, normal shotgun blast |
Average Damage: | 20 × 0.93 × 2 = 37.4 |
Damage Type: | Shrapnel |
Accuracy: | +0 |
Base Fire Time: | 1.0 second |
Base Reload Time: | 2.0 seconds |
Clip Size: | 2 |
Ammunition: | Shotgun shell |
Alternate Fire: | None |
Alternate Reload: | None |
How to get it: | Random (10+) |
Quote on pickup: | This little baby brings back memories! |
Appearance: | } |
Ingame Description: | After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it. |
Comments/special: | N/A |
Source: | Doom II (whaddya expect, Mario?) |