Difference between revisions of "Phobos Base Entry"

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(Created page with "{{Special level| level_name=Phobos Surface| level_dlvl=1| level_intxt=None| level_loottxt=None| level_outtxt=None| level_itytd=former sergeant (x1), former human (x3)| le...")
 
(added map)
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level_uv=[[former sergeant]] (x3), [[former human]] (x7)|
 
level_uv=[[former sergeant]] (x3), [[former human]] (x7)|
 
level_n=[[former sergeant]] (x3), [[former human]] (x7)|
 
level_n=[[former sergeant]] (x3), [[former human]] (x7)|
level_loot=2 x [[Small med-pack]](4x on AoI games), [[Green Armor]] on non-AoB games of UV or N! difficulty, [[Combat Knife]] on AoB games|
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level_loot=[[Small med-pack]] (x2, x4 on AoI games), [[green armor]] on UV or N! difficulty, [[combat knife]] on [[Angel of Berserk]]|
 
level_other=Has four different layouts. The player's starting position can be changed from the upper-left corner to the right side by changing the "Frontal" parameter in the ini file. }}
 
level_other=Has four different layouts. The player's starting position can be changed from the upper-left corner to the right side by changing the "Frontal" parameter in the ini file. }}
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{{map
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|map={{:Phobos Base Entry/Map}}
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|map_description=These maps show the Ultra-violence monsters. The combat knife and green armor never appear at the same time.
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On Hurt Me Plenty, former humans outside the base are moved inside and replace the former sergeants near the med-packs.
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On Hey, Not Too Rough, forum humans near the med-packs are removed.
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On I'm Too Young To Die, only the three former humans nearest the stairs (path-wise) will appear.
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}}

Revision as of 15:06, 23 July 2011

Phobos Surface
Depth: 1
Entrance Text: None
Reward Text: None
Exit Text: None
Monsters on ITYTD: former sergeant (x1), former human (x3)
Monsters on HNTR: former sergeant (x1), former human (x5)
Monsters on HMP: former sergeant (x1), former human (x7)
Monsters on UV: former sergeant (x3), former human (x7)
Monsters on N!: former sergeant (x3), former human (x7)
Rewards: Small med-pack (x2, x4 on AoI games), green armor on UV or N! difficulty, combat knife on Angel of Berserk
Description/tips: Has four different layouts. The player's starting position can be changed from the upper-left corner to the right side by changing the "Frontal" parameter in the ini file.
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