Difference between revisions of "Elite former sergeant"

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(Update for 0.10.0)
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monster_ac=2 (+1 from equipped [[green armor]], total 3)|
 
monster_ac=2 (+1 from equipped [[green armor]], total 3)|
 
monster_acc=+0 melee, +0 ranged|
 
monster_acc=+0 melee, +0 ranged|
monster_melee=3d3+5 = 3-9 = 6 avg|
+
monster_melee=3d3 = 3-9 = 6 avg|
 
monster_projectile=Attacks with an {{exotic link|assault shotgun}}: 7d3 = 7-21 = 14 avg before distance falloff
 
monster_projectile=Attacks with an {{exotic link|assault shotgun}}: 7d3 = 7-21 = 14 avg before distance falloff
 
OR
 
OR

Revision as of 18:00, 3 September 2025

Game Data Strategy
Elite former sergeant
Appearance: h
Health: 25
Armor: 2 (+1 from equipped green armor, total 3)
Accuracy: +0 melee, +0 ranged
Melee Damage: 3d3 = 3-9 = 6 avg
Projectile Damage: Attacks with an assault shotgun: 7d3 = 7-21 = 14 avg before distance falloff

OR

Attacks with a plasma shotgun: 7d3 = 7-21 = 14 avg before distance falloff

OR

Attacks with a super shotgun: (8d4)x2 = 16-64 = 40 avg before distance falloff

Speed: 100%
Standard Depth: 60-90
Experience Value: 212
Inventory: Assault Shotgun/Super Shotgun: shotgun shell (x60), green armor (equipped)

Plasma Shotgun: power cell (x60), green armor (equipped)

AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: Has 15% bullet and shrapnel resistance from the green armor it spawns in.

Elite formers never drop their weapon, and they leave no corpse upon death, but as long as they're not gibbed they will still drop their spare ammo, their armor, and any other items they find.

Ingame description: These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.
Comments/special: Avoids player as much as possible, but will use its melee attack when in range.
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