Difference between revisions of "Elite former human"

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(Update for 0.10.0)
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monster_hp=20|
 
monster_hp=20|
 
monster_ac=2 (+1 from equipped [[green armor]], total 3)|
 
monster_ac=2 (+1 from equipped [[green armor]], total 3)|
monster_acc=-2 melee, +5 ranged|
+
monster_acc=-2 melee, +3 ranged|
 
monster_melee=3d3 = 3-9 = 6 avg|
 
monster_melee=3d3 = 3-9 = 6 avg|
 
monster_projectile=Attacks with a {{exotic link|combat pistol}}: 3d3 = 3-9 = 6 avg|
 
monster_projectile=Attacks with a {{exotic link|combat pistol}}: 3d3 = 3-9 = 6 avg|

Revision as of 17:56, 3 September 2025

Game Data Strategy
Elite former human
Appearance: h
Health: 20
Armor: 2 (+1 from equipped green armor, total 3)
Accuracy: -2 melee, +3 ranged
Melee Damage: 3d3 = 3-9 = 6 avg
Projectile Damage: Attacks with a combat pistol: 3d3 = 3-9 = 6 avg
Speed: 100%
Standard Depth: 40-80
Experience Value: 128
Inventory: 10mm ammo (x72), green armor (equipped)
AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: Has 15% bullet and shrapnel resistance from the green armor it spawns in.

Elite formers never drop their weapon, and they leave no corpse upon death, but as long as they're not gibbed, they will still drop their spare ammo, their armor, and any other items they find.

Ingame description: These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.
Comments/special: Avoids player as much as possible, but will use its melee attack when in range.
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