Difference between revisions of "Classes"

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(Master Traits)
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All classes have special starting characteristics, an advanced trait they can use from the very beginning of the game (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses.
 
All classes have special starting characteristics, an advanced trait they can use from the very beginning of the game (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses.
 
 
  
 
==Marine==
 
==Marine==
 
{{Anchor|Marine}}
 
{{Anchor|Marine}}
 
The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else.
 
The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else.
 
  
 
===Starting Characteristics===
 
===Starting Characteristics===
*+10 HP
+
*+10 Max [[HP]]. Note they only get +2 max HP in [[Angel of Humanity]] and [[Archangel of Humanity]]
*+50% duration for [[Items#Powerups|powerups]] (+25% on [[Nightmare!]])
+
*+50% duration for [[powerup]]s (+25% on [[Nightmare!]])
 
*Advanced Trait: [[Badass]]
 
*Advanced Trait: [[Badass]]
 
  
 
===Master Traits===
 
===Master Traits===
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*Burst: [[Ammochain]]
 
*Burst: [[Ammochain]]
 
*General: [[Survivalist]]
 
*General: [[Survivalist]]
 
  
  
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{{Anchor|Scout}}
 
{{Anchor|Scout}}
 
The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics.
 
The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics.
 
  
 
===Starting Characteristics===
 
===Starting Characteristics===
*+10% [[Time#Speed_Modifiers|speed]]
+
*Performs all actions [[Time#Speed_Modifiers|10% faster]]
*Stair sense (all stair tiles are always visible)
+
*Stair sense (all stair tiles are always visible). Note that this ability is disabled in the following [[Challenges]]: [[Angel of Red Alert]], [[Angel of Darkness]], [[Angel of Pacifism]], [[Archangel of Red Alert]], and [[Archangel of Pacifism]]
 
*Advanced trait: [[Intuition]]
 
*Advanced trait: [[Intuition]]
  
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*Burst: [[Cateye]]
 
*Burst: [[Cateye]]
 
*General: [[Gunrunner]]
 
*General: [[Gunrunner]]
 
 
  
  
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{{Anchor|Technician}}
 
{{Anchor|Technician}}
 
The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions.
 
The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions.
 
  
 
===Starting Characteristics===
 
===Starting Characteristics===
*Instant item use ([[time]] is 0.1s)
+
*Near instant item use (using items takes [[time|0.1s]])
*Hacker tracking ([[Computer Map|Computer Maps]] show enemies, similar to [[Tracking Map]])
+
*Hacker tracking ([[Computer Map]]s show enemies, identically to how a [[Tracking Map]] does)
*Begins with [[technical mod pack]]
+
*Begins with a [[technical mod pack]] in their starting inventory. Note that they do not start with this technical mod in the following [[Challenges]]: [[Angel of Berserk]], [[Angel of Marksmanship]], [[Angel of Shotgunnery]], [[Angel of Impatience]], [[Angel of Confidence]], [[Angel of Masochism]], [[Angel of Pacifism]], [[Angel of Overconfidence]], [[Archangel of Travel]], [[Archangel of Masochism]], and [[Archangel of Humanity]]
*Only class that can modify [[Specials|unique items]] (where applicable)
+
*Only class that can modify the following [[Unique]]s: the [[Railgun]] (only a single mod or basic [[assembly]]), the [[BFG 10K]] (only a single mod or basic assembly), and the [[Cybernetic Armor]] (full modding capabilities)
 
*Advanced trait: [[Whizkid]]
 
*Advanced trait: [[Whizkid]]
 
  
 
===Master Traits===
 
===Master Traits===
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*Burst: [[Entrenchment]]
 
*Burst: [[Entrenchment]]
 
*General: [[Scavenger]]
 
*General: [[Scavenger]]
 
  
  

Revision as of 07:48, 28 July 2023

Game Data Strategy

Classes (as of version 0.9.9.4) subtly but drastically affect the ability of your character while playing through DoomRL. They come with their own unique strengths, as well as special traits from which only their class can choose. Currently there are no limitations, whether natural or artificial in construct, on what class you can choose for any reason.

All classes have special starting characteristics, an advanced trait they can use from the very beginning of the game (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses.

Contents

Marine

The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else.

Starting Characteristics

Master Traits


Marine Masters: Prerequisites and Blocks
Master Trait Basic Traits Advanced Traits
Iro Fin HR TaN SoB SoG Rel EE Bru Jug Ber DG DM Int WK Bad SM TH
Vampyre O O X O X O O X 2 O 1 O X X O 1 O O
Bullet Dance O O X O 2 2 O X X O X 1 X X O O O 1
Army of the Dead O X X O O O 2 X O X O O X X X 1 1 O
Ammochain O O O X 2 X 2 X O O O X O X O O O 2
Survivalist 3 O X 2 X O O O O O X O X O O 1 O X


Scout

The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics.

Starting Characteristics

Master Traits


Scout Masters: Prerequisites and Blocks
Master Trait Basic Traits Advanced Traits
Iro Fin HR TaN SoB SoG Rel EE Bru Jug Ber DG DM Int WK Bad SM TH
Blademaster O O 2 X X X O O 3 O 1 X O O O X O X
Gun Kata O O 2 X X 2 O O X O X 1 1 O O X O X
Shottyhead O 1 1 X X O 2 X O 1 O O O O O X 1 X
Cateye O O O X 2 O X O X O X O O 1 O X X 1
Gunrunner O 1 2 X X O O O O 1 O X 1 O O X O X

Technician

The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions.

Starting Characteristics

Master Traits


Technician Masters: Prerequisites and Blocks
Master Trait Basic Traits Advanced Traits
Iro Fin HR TaN SoB SoG Rel EE Bru Jug Ber DG DM Int WK Bad SM TH
Malicious Blades O 1 2 X O O O X 2 O X O 1 X O X O O
Sharpshooter O O O X X 3 O 3 O O O X O O O X O X
Fireangel O O 2 O X X 2 X O O O X 1 X O O 1 X
Entrenchment O X O 2 2 X X O O X O X O O O 1 X 1
Scavenger O O O O O O O 2 O O X X O 1 2 O O X
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