Difference between revisions of "Strategy:Blaster"
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− | Another interesting thing to note about the blaster is that the primary projectile will explode in a 1.5+ radius of [[plasma]] damage directly over the targeted tile, and the secondary projectiles will explode in a similar manner when their position forms a perfect arc with the around the center of the player (see [[vision]]). | + | Another interesting thing to note about the blaster is that the primary projectile will explode in a 1.5+ radius of [[Damage_Type#Plasma_Damage|plasma]] damage directly over the targeted tile, and the secondary projectiles will explode in a similar manner when their position forms a perfect arc with the around the center of the player (see [[vision]]). |
The blaster can be used in some situations, like clearing barrels, walls, or cleaning corpses. Sometimes it's been used to completely obliterate levels while under the influence of an invurnability globe. However, the fact that the projectiles spread, and explode on the target square, and the weapon uses hefty ammounts of plasma (this weapon shouldn't really be needed to fire more than 5 times a game), the assistance of more savory weapons should be found. | The blaster can be used in some situations, like clearing barrels, walls, or cleaning corpses. Sometimes it's been used to completely obliterate levels while under the influence of an invurnability globe. However, the fact that the projectiles spread, and explode on the target square, and the weapon uses hefty ammounts of plasma (this weapon shouldn't really be needed to fire more than 5 times a game), the assistance of more savory weapons should be found. |
Revision as of 20:16, 15 October 2013
Game Data | Strategy |
Blaster
0.9.9.7
No significant changes to the weapon itself
Blaster
The Blaster is a situational weapon. With its 4d5x3 damage, weird aiming mechanics and spread, funky stuff happens.
Perhaps the most interesting factor of this exotic weapon is that as well as the initial projectile, there are two other projectiles fired at congruent angles to the sides of the path of projection (much like a mancubus attack).
Although this is not certain, the angle of the two side projectiles are calculated by:
tan-1(player:visionrange.y/blaster:firesight.x)
Another interesting thing to note about the blaster is that the primary projectile will explode in a 1.5+ radius of plasma damage directly over the targeted tile, and the secondary projectiles will explode in a similar manner when their position forms a perfect arc with the around the center of the player (see vision).
The blaster can be used in some situations, like clearing barrels, walls, or cleaning corpses. Sometimes it's been used to completely obliterate levels while under the influence of an invurnability globe. However, the fact that the projectiles spread, and explode on the target square, and the weapon uses hefty ammounts of plasma (this weapon shouldn't really be needed to fire more than 5 times a game), the assistance of more savory weapons should be found.
Bottom line? An interesting find, and it's certainly a good idea to fool around with it a bit to see if its worth keeping around for a level or so. For the long term, this weapon is not the best idea for regular combat.
GinDiamond (talk) 22:14, 15 October 2013 (CEST)