Difference between revisions of "Lava elemental"
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m (No drops in Ao100/Ao666) |
Omega Tyrant (Talk | contribs) (updated for 0.9.9.8 changes and added other missing info) |
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monster_name=Lava elemental| | monster_name=Lava elemental| | ||
monster_looks=<font color="yellow"><b>E</b></font>| | monster_looks=<font color="yellow"><b>E</b></font>| | ||
− | monster_hp= | + | monster_hp=100+5×difficulty<sup>2</sup> = 105,120,145,180,225| |
monster_ac=5| | monster_ac=5| | ||
monster_acc=+4 melee, +4 ranged| | monster_acc=+4 melee, +4 ranged| | ||
− | monster_melee=1d3+ | + | monster_melee=1d3+12 = 13-15 = 14 avg| |
− | monster_projectile=5d4 = 5-20 = 12.5 avg: [[damage type#fire|fire damage]], [[explosions|radius]] | + | monster_projectile=5d4 = 5-20 = 12.5 avg: [[damage type#fire|fire damage]], [[explosions|radius]] 3| |
monster_speed=100%| | monster_speed=100%| | ||
− | monster_dlvl=[[The Lava Pits]], or 70 and lower on A100| | + | monster_dlvl=[[The Lava Pits]], [[Mt. Erebus]], or 70 and lower on A100| |
monster_xp=788| | monster_xp=788| | ||
monster_inventory=None| | monster_inventory=None| | ||
Line 15: | Line 15: | ||
monster_doors=Yes| | monster_doors=Yes| | ||
monster_atkchance=30| | monster_atkchance=30| | ||
− | monster_abilities=Takes no damage from [[fluids]]. | + | monster_abilities=Takes no damage from [[fluids]]. Its projectile targets the tile the player was on, and it may leave behind lava in its splash radius (random chance per each affected tile). It can additionally teleport (5% chance per action), and has health regeneration (+1 HP per action). It also has 100% fire [[resistance]].| |
monster_description=''Big ball of fire...''| | monster_description=''Big ball of fire...''| | ||
− | monster_other= | + | monster_other=Hunts player precisely, and will move through any fluid. |
+ | |||
+ | Normally drops a [[lava element]] when killed, but does not drop anything when killed in in Ao100/Ao666 games. It also leaves no corpse on death.}} |
Revision as of 05:31, 7 August 2024
Game Data | Strategy |
Lava elemental | ||
Appearance: | E | |
Health: | 100+5×difficulty2 = 105,120,145,180,225 | |
Armor: | 5 | |
Accuracy: | +4 melee, +4 ranged | |
Melee Damage: | 1d3+12 = 13-15 = 14 avg | |
Projectile Damage: | 5d4 = 5-20 = 12.5 avg: fire damage, radius 3 | |
Speed: | 100% | |
Standard Depth: | The Lava Pits, Mt. Erebus, or 70 and lower on A100 | |
Experience Value: | 788 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 30 | |
Special abilities: | Takes no damage from fluids. Its projectile targets the tile the player was on, and it may leave behind lava in its splash radius (random chance per each affected tile). It can additionally teleport (5% chance per action), and has health regeneration (+1 HP per action). It also has 100% fire resistance. | |
Ingame description: | Big ball of fire... | |
Comments/special: | Hunts player precisely, and will move through any fluid.
Normally drops a lava element when killed, but does not drop anything when killed in in Ao100/Ao666 games. It also leaves no corpse on death. |