Difference between revisions of "High power weapon"
From DoomRL Wiki
(new SpA variable assembly link; will edit all others after) |
m |
||
Line 2: | Line 2: | ||
{{ranged weapon| | {{ranged weapon| | ||
weapon_name=High power weapon| | weapon_name=High power weapon| | ||
− | weapon_dmg= Original + 2 ( | + | weapon_dmg= Original + 2 sides (eg, 2d4 becomes 2d6)| |
weapon_avgdmg=Varies| | weapon_avgdmg=Varies| | ||
weapon_dmgtype=Original| | weapon_dmgtype=Original| |
Revision as of 16:48, 21 August 2012
Game Data | Strategy |
High power weapon | |
Damage: | Original + 2 sides (eg, 2d4 becomes 2d6) |
Average Damage: | Varies |
Damage Type: | Original |
Accuracy: | Original |
Base Fire Time: | Original |
Base Reload Time: | Original |
Clip Size: | Original × 0.65 |
Ammunition: | Original |
Alternate Fire: | Original |
Alternate Reload: | Original |
How to get it: | Assembly: magazine > 5, non-shotgun + PB |
Quote on pickup: | N/A |
Appearance: | } |
Ingame Description: | Assembly (same as original) |
Comments/special: | If the weapon being modded is fully loaded, half of the ammo will vanish. Attention! Assembling of high power nuclear BFG will make it unable to shoot! |
Source: | N/A |
Possible Assemblies
- high power pistol
- high power combat pistol
- high power blaster
- high power chaingun
- high power minigun
- high power plasma rifle
- high power laser rifle
- high power nuclear plasma rifle
- high power BFG 9000
- high power Nuclear BFG 9000 (unfireable)
- high power tristar blaster
- high power combat translocator (stupid)
- high power railgun