Difference between revisions of "Lost soul"

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(994 added resists)
(Updated description of charging behaviour; I don't know what their actual speed is these days, so someone who has access to that information can feel free to update this.)
Line 8: Line 8:
 
monster_melee=1d3+1 = 2-4 = 3 avg|
 
monster_melee=1d3+1 = 2-4 = 3 avg|
 
monster_projectile=None|
 
monster_projectile=None|
monster_speed=220%|
+
monster_speed=Varies|
 
monster_dlvl=6-16|
 
monster_dlvl=6-16|
 
monster_xp=47|
 
monster_xp=47|
Line 17: Line 17:
 
monster_abilities=Takes no damage from [[fluids]]. Has 50% bullet and 75% fire resistance.|
 
monster_abilities=Takes no damage from [[fluids]]. Has 50% bullet and 75% fire resistance.|
 
monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''|
 
monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''|
monster_other=Leaves no corpse on death. Will run through any fluid to reach the player.}}
+
monster_other=Leaves no corpse on death. Will run through any fluid to reach the player. Normally moves slowly, but becomes very fast when it charges to attack.  The player can side-step to avoid its charging attack.}}

Revision as of 05:46, 23 March 2014

Game Data Strategy
Lost soul
Appearance: s
Health: 10
Armor: 0
Accuracy: +4 melee
Melee Damage: 1d3+1 = 2-4 = 3 avg
Projectile Damage: None
Speed: Varies
Standard Depth: 6-16
Experience Value: 47
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: N/A
Special abilities: Takes no damage from fluids. Has 50% bullet and 75% fire resistance.
Ingame description: Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...
Comments/special: Leaves no corpse on death. Will run through any fluid to reach the player. Normally moves slowly, but becomes very fast when it charges to attack. The player can side-step to avoid its charging attack.
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