Difference between revisions of "Lost soul"
From DoomRL Wiki
(994 added resists) |
(Updated description of charging behaviour; I don't know what their actual speed is these days, so someone who has access to that information can feel free to update this.) |
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Line 8: | Line 8: | ||
monster_melee=1d3+1 = 2-4 = 3 avg| | monster_melee=1d3+1 = 2-4 = 3 avg| | ||
monster_projectile=None| | monster_projectile=None| | ||
− | monster_speed= | + | monster_speed=Varies| |
monster_dlvl=6-16| | monster_dlvl=6-16| | ||
monster_xp=47| | monster_xp=47| | ||
Line 17: | Line 17: | ||
monster_abilities=Takes no damage from [[fluids]]. Has 50% bullet and 75% fire resistance.| | monster_abilities=Takes no damage from [[fluids]]. Has 50% bullet and 75% fire resistance.| | ||
monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''| | monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''| | ||
− | monster_other=Leaves no corpse on death. Will run through any fluid to reach the player.}} | + | monster_other=Leaves no corpse on death. Will run through any fluid to reach the player. Normally moves slowly, but becomes very fast when it charges to attack. The player can side-step to avoid its charging attack.}} |
Revision as of 05:46, 23 March 2014
Game Data | Strategy |
Lost soul | ||
Appearance: | s | |
Health: | 10 | |
Armor: | 0 | |
Accuracy: | +4 melee | |
Melee Damage: | 1d3+1 = 2-4 = 3 avg | |
Projectile Damage: | None | |
Speed: | Varies | |
Standard Depth: | 6-16 | |
Experience Value: | 47 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | N/A | |
Special abilities: | Takes no damage from fluids. Has 50% bullet and 75% fire resistance. | |
Ingame description: | Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces... | |
Comments/special: | Leaves no corpse on death. Will run through any fluid to reach the player. Normally moves slowly, but becomes very fast when it charges to attack. The player can side-step to avoid its charging attack. |